Total War: WARHAMMER II

Total War: WARHAMMER II

SFO additional units Updated 2021
 This topic has been pinned, so it's probably important
bainb132  [developer] 26 Feb, 2021 @ 3:45am
Bug Fixes/Balance issues
Post any bugs or balance issue you have found here!
Last edited by bainb132; 26 Feb, 2021 @ 3:45am
< >
Showing 1-15 of 88 comments
Dimy 26 Feb, 2021 @ 4:31am 
Still nothing. I gave it good 20 minutes. Started the campaign as well. No new units from your previous mod. I will now load your old mod and start a camp now and see what happens.
Dimy 26 Feb, 2021 @ 4:40am 
So I turned off all of my other mods, cause I thought there was a problem with that.
But, with only SFO and the new updated mod on, still no units from your previous mod.
bainb132  [developer] 26 Feb, 2021 @ 4:42am 
try unsubscribing and resubscribing to this mod - it is most likely steam failed to auto update the mod
Dimy 26 Feb, 2021 @ 4:54am 
Tried that, nothing works. Original units from the mod are there. Those from your previous mod are not.
bainb132  [developer] 26 Feb, 2021 @ 5:01am 
I am posting an update in a few hours - hopefully that may fix it. If it doesn't then I am afraid there is a problem with steam workshop being rubbish (again).
Dimy 26 Feb, 2021 @ 5:38am 
Hey man I fixed it. All the people who subed to the mod, should delete it and then sub again. Fixed the problem :)
I can play finally :)
Last edited by Dimy; 26 Feb, 2021 @ 5:39am
Aquiles 27 Feb, 2021 @ 4:37am 
Murder of Crows unit (VC) doesn't have an icon, so it doesn't say if it is a core, rare or special unit.
bainb132  [developer] 27 Feb, 2021 @ 4:42am 
odd, they should do. Check custom battles and see if it appears there.
Aquiles 27 Feb, 2021 @ 5:11am 
The Murder of Crows appears on Custom Battles. I have detected the same problem with Swordsmen from HE. And they appear also in Custom Battles. I haven't checked every single faction, but it seems a general problem with non-Legendary units. By the way, in case it helps, I chose "Faction and Army Caps" option.
Last edited by Aquiles; 27 Feb, 2021 @ 5:11am
bainb132  [developer] 27 Feb, 2021 @ 5:19am 
Honestly I have zero clue how army caps work lol, I should look into that... but factionwide caps work like normal
Paraxis 27 Feb, 2021 @ 11:58pm 
I think the new high elves' swordsmen make rangers kind of obsolete... they have more hp + shields. yes, their melee attack is slightly lower and they have 4 speed less and 15% physical res less. but i feel swordsmen are the better choice in almost any case. so they should be nerfed imo
DaKatarn 28 Feb, 2021 @ 1:33pm 
Hi, is it voluntary that Maidens of Thorn they have an ultimate resistance of 50?
Ghost 28 Feb, 2021 @ 8:44pm 
Hellooo, light lancers have higher charge bonus than empire knights.. i dont think light lancers should have higher charge than heavy lance bois
Noredemption1 2 Mar, 2021 @ 8:03am 
Hi bainb132,

Thanks for the awesome mod.

I think the tier 4 Barracks for the dwarfs (Khaz Makaz), and the tier 5 Royal Guard (Grand Oath Hall) disables local recruitment for the Rune Axe Throwers.

I had a tier 3 barracks (Mustering Hall), and a tier 4 Royal Guard (Hall of Oaths) and was able to recruit the Rune Axe Throwers locally. But when I upgraded the buildings to tier 4 and tier 5 respectively, I could no longer recruit Rune Axe Throwers locally, and could only recruit them globally. I managed to test this my loading back a previous save.
bainb132  [developer] 2 Mar, 2021 @ 10:30am 
@Noredemption - I think I have found the cause of the issue, as CA has *really* wonky building keys which were messing things up. They were never meant to be recruited from Hall of Oaths, instead they were meant to be enabled in the tier 4 barracks. Anyway a fix should be out shortly.
Last edited by bainb132; 2 Mar, 2021 @ 12:37pm
< >
Showing 1-15 of 88 comments
Per page: 1530 50