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Сообщить о проблеме с переводом
By the way, I noticed that the visual quality and detail of the units doesn't change if the unit detail is set to ultra or to low, and there is no difference with unit texture on ultra or high ad well.
Has someone noticed the same impact of shadows on performance?
Yeah can we maybe get a version without that effects? Just the new models ?
YES . Shadow distance and Shadow Res have the biggest effect. ALSO , un check Nighttime shadow to help with PERF and being able to see battles.
i79700k
2080ti
32gRAM
SSD
The shadows unnecessarily kill perf.
The mod is more demanding than RR as we push things further. :)
They added a billion shaders and filters which butchered the performance, negating any optimizations Feral Interractive did to the original engine.
No offense to the above dev but I run a 1080ti (stronger still than a 2070s) at max settings in 1440p and the game chugs to 35fps in pre battle deployment phase. Worse performance than Warhammer 3. You should probably benchmark your stuff properly and stop misleading people.
Just chill out on the postprocessing effects, you're killing your own mod.
I have a 8700k at 5ghz on all cores, it's not my CPU. You just overloaded this mod with bloat. You're making it for yourselves, then you'll play it yourselves. It's a shame because there's a good gameplay foundation there.
If you have issue with FPS lower the sky setting to low.
We are making this mod first and formost for ourself so we will make it the way we want it.
It will always be way more demanding than vanilla.