Garry's Mod
Juniez's Classic Weapon Pack SWEPs (WIP)
 このトピックはピン留めされているので、おそらく重要です
SophieBaybey  [開発者] 2021年8月19日 19時43分
To-Do Schedule (UPDATED)
So here's the low-down:

I don't know how to code. Most of this pack has been editing values combined with an extremely rudimentary understanding of Lua. I've managed to come a pretty impressive way in just a few weeks, but I've hit a roadblock.

I don't know how to code tripmines, snarks, or proper crossbow bolts (the current ones dont work underwater or fly straight)

I'm gonna keep working on small bits and pieces of this SWEP pack, but I won't be able to complete it on my own. I've reached out to some friends who are helping in their free time, but if YOU want to give me a hand, feel free to shoot me a DM (just tell me here that you're reaching out first, or i might deny the friend request)
最近の変更はSophieBaybeyが行いました; 2021年8月27日 20時53分
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For both the trip mines and the ssatchel charges you can use the SLAM explosives! You can both them on the ground like satchels, but you can also attach them to walls so they function like tripmines!
SophieBaybey  [開発者] 2021年8月20日 11時38分 
That would work except the hl2 weapons aren't coded in lua, they're hard-coded into the game ;-; I'll figure em out though hehe
Please please please add c_hands support or whatever its called
SophieBaybey  [開発者] 2021年8月20日 18時22分 
I won't be adding c_hands, the hands are baked into the viewmodels and I dont have experience with blender.
I can probably help, I have some experience with blender.
SophieBaybey  [開発者] 2021年8月21日 0時32分 
I might take you up on that! I'd like to finish up the lua first but afterwards I'll give you a DM if that's okay ^^
Sure thing!
Neddo 2021年8月21日 23時27分 
will you fix up the world models? The player holds things weirdly in thirdperson, other than that this is great. When it's done im gonna try using these in vr.
SophieBaybey  [開発者] 2021年8月21日 23時46分 
I've definitely noticed the weird thirdperson stuff, I just don't exactly know why it's doing it. I'll take a look and figure it out. Might be another thing that requires blender know-how.
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