Garry's Mod
Juniez's Classic Weapon Pack SWEPs (WIP)
 Este tema se ha marcado como fijo, por lo que probablemente sea importante
SophieBaybey  [desarrollador] 19 AGO 2021 a las 7:43 p. m.
To-Do Schedule (UPDATED)
So here's the low-down:

I don't know how to code. Most of this pack has been editing values combined with an extremely rudimentary understanding of Lua. I've managed to come a pretty impressive way in just a few weeks, but I've hit a roadblock.

I don't know how to code tripmines, snarks, or proper crossbow bolts (the current ones dont work underwater or fly straight)

I'm gonna keep working on small bits and pieces of this SWEP pack, but I won't be able to complete it on my own. I've reached out to some friends who are helping in their free time, but if YOU want to give me a hand, feel free to shoot me a DM (just tell me here that you're reaching out first, or i might deny the friend request)
Última edición por SophieBaybey; 27 AGO 2021 a las 8:53 p. m.
< >
Mostrando 1-9 de 9 comentarios
GreenTrapped 19 AGO 2021 a las 11:55 p. m. 
For both the trip mines and the ssatchel charges you can use the SLAM explosives! You can both them on the ground like satchels, but you can also attach them to walls so they function like tripmines!
SophieBaybey  [desarrollador] 20 AGO 2021 a las 11:38 a. m. 
That would work except the hl2 weapons aren't coded in lua, they're hard-coded into the game ;-; I'll figure em out though hehe
VulpineOnline 20 AGO 2021 a las 4:30 p. m. 
Please please please add c_hands support or whatever its called
SophieBaybey  [desarrollador] 20 AGO 2021 a las 6:22 p. m. 
I won't be adding c_hands, the hands are baked into the viewmodels and I dont have experience with blender.
GreenTrapped 21 AGO 2021 a las 12:26 a. m. 
I can probably help, I have some experience with blender.
SophieBaybey  [desarrollador] 21 AGO 2021 a las 12:32 a. m. 
I might take you up on that! I'd like to finish up the lua first but afterwards I'll give you a DM if that's okay ^^
GreenTrapped 21 AGO 2021 a las 1:06 a. m. 
Sure thing!
Neddo 21 AGO 2021 a las 11:27 p. m. 
will you fix up the world models? The player holds things weirdly in thirdperson, other than that this is great. When it's done im gonna try using these in vr.
SophieBaybey  [desarrollador] 21 AGO 2021 a las 11:46 p. m. 
I've definitely noticed the weird thirdperson stuff, I just don't exactly know why it's doing it. I'll take a look and figure it out. Might be another thing that requires blender know-how.
< >
Mostrando 1-9 de 9 comentarios
Por página: 1530 50