Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
I didn't find them in the ModJam AI config, nor in the GatlingMEC mod AI config itself.
Of course, I already wrote AI myself, but maybe I missed something? Or maybe it's normal that the MEC never used a shotgun?
I recycled it from the Advent Assault Troopers. Look in their XComAI.ini file in their folder in Mod Jam.
By the way, I made him more interesting pictures on the ability. Maybe you want to change them too. https://prnt.sc/fwAhZKtdcxbM
+CHANGE_ABILITY_TEMPLATE = (TEMPLATE = "Phasic_Shot_MJ", ICON_IMAGE = "img:///UILibrary_MZChimeraIcons.Ability_Ventilate")
+CHANGE_ABILITY_TEMPLATE = (TEMPLATE = "Gatling_Shot", ICON_IMAGE = "img:///UILibrary_MZChimeraIcons.Ability_SprayAndPray")
---
And I also changed "TacticalSense" to "BlastPadding" because I don't like that soldiers miss such huge vehicles for some reason :D And the additional explosion protection looks good.