Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
I didn't find them in the ModJam AI config, nor in the GatlingMEC mod AI config itself.
Of course, I already wrote AI myself, but maybe I missed something? Or maybe it's normal that the MEC never used a shotgun?
I recycled it from the Advent Assault Troopers. Look in their XComAI.ini file in their folder in Mod Jam.
By the way, I made him more interesting pictures on the ability. Maybe you want to change them too. https://prnt.sc/fwAhZKtdcxbM
+CHANGE_ABILITY_TEMPLATE = (TEMPLATE = "Phasic_Shot_MJ", ICON_IMAGE = "img:///UILibrary_MZChimeraIcons.Ability_Ventilate")
+CHANGE_ABILITY_TEMPLATE = (TEMPLATE = "Gatling_Shot", ICON_IMAGE = "img:///UILibrary_MZChimeraIcons.Ability_SprayAndPray")
---
And I also changed "TacticalSense" to "BlastPadding" because I don't like that soldiers miss such huge vehicles for some reason :D And the additional explosion protection looks good.