Instalează Steam
conectare
|
limbă
简体中文 (chineză simplificată)
繁體中文 (chineză tradițională)
日本語 (japoneză)
한국어 (coreeană)
ไทย (thailandeză)
български (bulgară)
Čeština (cehă)
Dansk (daneză)
Deutsch (germană)
English (engleză)
Español - España (spaniolă - Spania)
Español - Latinoamérica (spaniolă - America Latină)
Ελληνικά (greacă)
Français (franceză)
Italiano (italiană)
Bahasa Indonesia (indoneziană)
Magyar (maghiară)
Nederlands (neerlandeză)
Norsk (norvegiană)
Polski (poloneză)
Português (portugheză - Portugalia)
Português - Brasil (portugheză - Brazilia)
Русский (rusă)
Suomi (finlandeză)
Svenska (suedeză)
Türkçe (turcă)
Tiếng Việt (vietnameză)
Українська (ucraineană)
Raportează o problemă de traducere
I didn't find them in the ModJam AI config, nor in the GatlingMEC mod AI config itself.
Of course, I already wrote AI myself, but maybe I missed something? Or maybe it's normal that the MEC never used a shotgun?
I recycled it from the Advent Assault Troopers. Look in their XComAI.ini file in their folder in Mod Jam.
By the way, I made him more interesting pictures on the ability. Maybe you want to change them too. https://prnt.sc/fwAhZKtdcxbM
+CHANGE_ABILITY_TEMPLATE = (TEMPLATE = "Phasic_Shot_MJ", ICON_IMAGE = "img:///UILibrary_MZChimeraIcons.Ability_Ventilate")
+CHANGE_ABILITY_TEMPLATE = (TEMPLATE = "Gatling_Shot", ICON_IMAGE = "img:///UILibrary_MZChimeraIcons.Ability_SprayAndPray")
---
And I also changed "TacticalSense" to "BlastPadding" because I don't like that soldiers miss such huge vehicles for some reason :D And the additional explosion protection looks good.