Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
I didn't find them in the ModJam AI config, nor in the GatlingMEC mod AI config itself.
Of course, I already wrote AI myself, but maybe I missed something? Or maybe it's normal that the MEC never used a shotgun?
I recycled it from the Advent Assault Troopers. Look in their XComAI.ini file in their folder in Mod Jam.
By the way, I made him more interesting pictures on the ability. Maybe you want to change them too. https://prnt.sc/fwAhZKtdcxbM
+CHANGE_ABILITY_TEMPLATE = (TEMPLATE = "Phasic_Shot_MJ", ICON_IMAGE = "img:///UILibrary_MZChimeraIcons.Ability_Ventilate")
+CHANGE_ABILITY_TEMPLATE = (TEMPLATE = "Gatling_Shot", ICON_IMAGE = "img:///UILibrary_MZChimeraIcons.Ability_SprayAndPray")
---
And I also changed "TacticalSense" to "BlastPadding" because I don't like that soldiers miss such huge vehicles for some reason :D And the additional explosion protection looks good.