Team Fortress 2

Team Fortress 2

Tossable Teleporter
Stats
  • Teleports you where you throw it at
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1-15 / 189 のコメントを表示
+Teleports to wherever you throw it at instantly
-Only can use 3, and can't grab more until you die.
-Have limited range (Probably half the range as a baseball)
2CVPanos の投稿を引用:
  • Teleports you where you throw it at
Add-on
-Marked for death for 3 seconds after teleport
asian boy hamm (禁止済) 2014年6月12日 13時30分 
- 30% less movement speed
?
-Teleports you where you throw it;
-Marked for death for 5 seconds after teleport;
-can only replendish from lockers.
D ubge 2014年6月12日 13時41分 
Pros
+can teleport
+20% resistance to fire for 5 seconds after teleport
+Teleports user were thrown
+Damage to all around teleporter upon transfer
Cons
-No regen of teleporter
-can only carry one
+20% damage from laser projectiles
-5% HP
-Full crits are reduced to mini crits
+mark user for death after teleport
+lose 50% of existing HP if you teleport into water (if you have 10/125 HP, you get 5/125 after TP)
2CVPanos の投稿を引用:
  • Teleports you where you throw it at
and if a pyro airblasts it, then it teleports the pyro?
chilly 2014年6月12日 15時13分 
Obviously it should teleport you wherever it is thrown, but this could easily be abused without minicrits. Minicrits should be taken for 5 seconds after teleport. It also seems a little harsh for it to never replenish, it should be ready to use again in about twice or 1.5x the time it takes for a sandman to come back.
Can't we just make it like the caber, where you can only get more from a resupply cabinet?
Pros:

Teleports you to where it lands
Cannot be airblasted
+10% Velocity and effect duration for all projectiles (Sandman or Wrap Assassin's ball, Flying Guillotine, etc)

Cons:

+20% Damage vulnerability for 5 seconds after teleport
No crits or mini-crits for 5 seconds after teleport
Marked for death for 3 seconds after teleport
Scratch Flying Guillotine, since this is a secondary item. (Can't edit my last comment for some reason.)
Teleports player five seconds after making contact with the ground
(Flying Guillotine throwing range)
Pros:
Cannot be airblasted
Alt-fire/taunt to teleport back to respawn room

Cons:
Breaks after use, (Meaning you have to get another from a supply locker)
Marked for death while active and for 5 seconds after use
Produces loud sound on teleport
Does no damage
Cannot switch weapons while teleporter is active
最近の変更はYamatoraが行いました; 2014年6月12日 16時00分
way too op
Has 3 charges
Primary fire to throw it. You teleport where it lands, it cannot be airblasted, and uses 1 charge.

Hit R to cycle between:
A random Medic
A random engineer's buildings
The nearest health pack
The nearest ammo pack
Then taunt to teleport to the chosen location, but it uses up all 3 charges

Has a limited range
Each charge takes 45 seconds to regenerate
-30 max health on wearer.
Argy8 2014年6月12日 16時41分 
pro"s
replenishes after 10 seconds
if pyro airplasts it he gets damage from one stickey
+20 speed
-all fall damage
+40 health
cons
dosn t work if aimed at water
when thrown where u were somthing spawns like a level 1 sentry,health pack,2 robot heaveys
-10 jump height for 30 seconds after teleport
mark for death
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