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Сообщить о проблеме с переводом
-Only can use 3, and can't grab more until you die.
-Have limited range (Probably half the range as a baseball)
-Marked for death for 3 seconds after teleport
?
-Marked for death for 5 seconds after teleport;
-can only replendish from lockers.
+can teleport
+20% resistance to fire for 5 seconds after teleport
+Teleports user were thrown
+Damage to all around teleporter upon transfer
Cons
-No regen of teleporter
-can only carry one
+20% damage from laser projectiles
-5% HP
-Full crits are reduced to mini crits
+mark user for death after teleport
+lose 50% of existing HP if you teleport into water (if you have 10/125 HP, you get 5/125 after TP)
Teleports you to where it lands
Cannot be airblasted
+10% Velocity and effect duration for all projectiles (Sandman or Wrap Assassin's ball, Flying Guillotine, etc)
Cons:
+20% Damage vulnerability for 5 seconds after teleport
No crits or mini-crits for 5 seconds after teleport
Marked for death for 3 seconds after teleport
(Flying Guillotine throwing range)
Pros:
Cannot be airblasted
Alt-fire/taunt to teleport back to respawn room
Cons:
Breaks after use, (Meaning you have to get another from a supply locker)
Marked for death while active and for 5 seconds after use
Produces loud sound on teleport
Does no damage
Cannot switch weapons while teleporter is active
Primary fire to throw it. You teleport where it lands, it cannot be airblasted, and uses 1 charge.
Hit R to cycle between:
A random Medic
A random engineer's buildings
The nearest health pack
The nearest ammo pack
Then taunt to teleport to the chosen location, but it uses up all 3 charges
Has a limited range
Each charge takes 45 seconds to regenerate
-30 max health on wearer.
replenishes after 10 seconds
if pyro airplasts it he gets damage from one stickey
+20 speed
-all fall damage
+40 health
cons
dosn t work if aimed at water
when thrown where u were somthing spawns like a level 1 sentry,health pack,2 robot heaveys
-10 jump height for 30 seconds after teleport
mark for death