Team Fortress 2

Team Fortress 2

The EX-Vermin 8R
Stats
+Silent shots
+20% accuracy

-30% damage
-10% slower reload time
Viimeisin muokkaaja on A Wild '06 Mitsubishi Evo IX MR; 23.6.2014 klo 6.34
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Näytetään 1-15 / 71 kommentista
-30% damage will be good
-25% damage would be good, -50% damage *-* you are crazy... no one would use that weapon
koki 23.6.2014 klo 5.28 
I agree with decom, -50% dmg would be too much, maybe it should have an damage over time effect, like poision?
+35% accuracy
+2 bullets per shot
+15 firing speed

-20% damage done.
-15% reload speed.
No random critical hits.
Cab 23.6.2014 klo 8.54 
Pros: +20% accuracy
+15% ammo capacity
+Alt-Fire fires two solid shots that i they hit someone, poisens them for 10 seconds, which a med-kit can remove

Cons: -15% reload speed
-20% damage dealt
user 23.6.2014 klo 9.31 
Pros: +Shoots a projectile (Like the engineer rescue ranger) wich poisons the enemy (Like bleeding)
+If the enemy die by the poison refill ammo and +50 HP
+If headshot applies jarate

Cons:-35% damage deal
-40% speed movement for 10 seconds if poisoned enemy don't dies

Alt-Fire:Shoots a special projectile wich costs 20 ammo
Special projectile is like a normal one but with:+100% projectile speed
+ 50% damage
+50% posion damage (applies mad milk)
too complecated
-50% reload time,-25% attack speed,+35% damage.:melon:
So, like a sniper shotgun? Then the name wouldn't be as fitting...
Wouldn't it be cool for the pyro it'd do something like this instead of fire it sprays poison and does poison damage?
Timetodielol lähetti viestin:
Wouldn't it be cool for the pyro it'd do something like this instead of fire it sprays poison and does poison damage?
i'm thinking the poison would work like bleeding and here are my stats

+poison for each shot and poison duration effected by range max at close range poison. poison does not stack
+ 12% reload speed
- 10% fire rate
- 1 shot in the clip
We need stats to compare to, like the original shotgun.
Viimeisin muokkaaja on Austin; 24.6.2014 klo 13.05
Maximum ramp-up 150% 9 / pellet
Base damage 100% 6 / pellet
Maximum fall-off 50% 3 / pellet
Pellet count 10
Point blank 80-90
Medium range 10-30
Long range 3-10
Pellet Spread 30:1
Attack interval 0.625 s
Reload (first) 1.0 s
Reload (consecutive) 0.5 s
nyoe 24.6.2014 klo 13.21 
Great weapon! I think that it stats should be more like real cool shotguns, so no poisoning. IMHO, slow but powerfull :)
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