TerraTech

TerraTech

Random Additions
Legionite  [developer] 21 Aug, 2022 @ 3:31am
Bug Reports
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Copy-Paste your bug report in here, after taking the necessary precautions, like making sure your name isn't in the bug report.
Last edited by Legionite; 22 Aug, 2022 @ 1:21pm
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Showing 1-15 of 53 comments
Kaibin 5 Sep, 2022 @ 3:17pm 
I can't find the bug report but I keep getting a error message in game every once and awhile when I anchor something, I know it comes from random additions is because it always says Random additions anchor when I read the error message in the game.

I hope you can try to replicate it, it usually happens with SCU's specifically GSO's SCU.
Fantasy System 7 Sep, 2022 @ 3:27pm 
Crashing in main menu as of latest update.
Legionite  [developer] 7 Sep, 2022 @ 4:47pm 
Pushed the fix
Spargrltarzan 49 25 Feb, 2023 @ 3:14am 
----- TerraTech [Modded] Automatic Crash Report -----
The log file is at: C:/Users/userName/AppData/LocalLow/Payload/TerraTech/output_log.txt
<b>Multiplayer:</b> False <b>Mods:</b> [Too much to display] Count: 44
-------------------- Stack Trace --------------------
<b>Error:</b> TypeLoadException: Invalid type RandomAdditions.ModuleClock for instance field System.Collections.Generic.HashSet`1+Enumerator[RandomAdditions.ModuleClock]:_current
RandomAdditions.GlobalClock+ClockManager.GetTimeSetClocks ()
RandomAdditions.GlobalClock+ClockManager.Update ()

-------------------- Mods --------------------
0ModManager, CrossCorp GSO, CrossCorp GeoCorp, CrossCorp Venture, CrossCorp Hawkeye, CrossCorp Better Future, TAC Pack, Component Crates, Void Corp, GeoCorp Building Pack, BlackWing Blocks, NuterraSteam, Harmony, Naval Guns, Legacy Block Modules, LegacyBlockLoader, NativeOptions, GreenTech Corporation, LegacySnapshotLoader, Control Blocks, Motion Blocks, Misc Mods, ConfigHelper, Weapon Aim Mod, TechComponent Injector, Reactor Blocks, Fusion Block, Buff Blocks, NoBlockDetach, Explosion Nerf Mod, Particle Manager, Community Patch, Random Additions, Mod Saves, Air Guns, Custom Corps Fix, Active Defenses, GreenTech CrossCorp Skin Pack, BuilderTools, BlockChangePatcher, Conveyor Patch, VFX Options, SaveTranslator, Weapon Groups, NOVA CIWS
electronic soul 27 Feb, 2023 @ 4:55pm 
Originally posted by Spargrltarzan 49:
----- TerraTech [Modded] Automatic Crash Report -----
The log file is at: C:/Users/userName/AppData/LocalLow/Payload/TerraTech/output_log.txt
<b>Multiplayer:</b> False <b>Mods:</b> [Too much to display] Count: 44
-------------------- Stack Trace --------------------
<b>Error:</b> TypeLoadException: Invalid type RandomAdditions.ModuleClock for instance field System.Collections.Generic.HashSet`1+Enumerator[RandomAdditions.ModuleClock]:_current
RandomAdditions.GlobalClock+ClockManager.GetTimeSetClocks ()
RandomAdditions.GlobalClock+ClockManager.Update ()

-------------------- Mods --------------------
0ModManager, CrossCorp GSO, CrossCorp GeoCorp, CrossCorp Venture, CrossCorp Hawkeye, CrossCorp Better Future, TAC Pack, Component Crates, Void Corp, GeoCorp Building Pack, BlackWing Blocks, NuterraSteam, Harmony, Naval Guns, Legacy Block Modules, LegacyBlockLoader, NativeOptions, GreenTech Corporation, LegacySnapshotLoader, Control Blocks, Motion Blocks, Misc Mods, ConfigHelper, Weapon Aim Mod, TechComponent Injector, Reactor Blocks, Fusion Block, Buff Blocks, NoBlockDetach, Explosion Nerf Mod, Particle Manager, Community Patch, Random Additions, Mod Saves, Air Guns, Custom Corps Fix, Active Defenses, GreenTech CrossCorp Skin Pack, BuilderTools, BlockChangePatcher, Conveyor Patch, VFX Options, SaveTranslator, Weapon Groups, NOVA CIWS

I'm having the same issue since TerraTech was updated to version 1.4.26.:steamsad:
phlbbbbbbt 27 Feb, 2023 @ 6:19pm 
yep, same crash. would be weird if 2 things didnt break every time the devs fix 1 thing
Legionite  [developer] 27 Feb, 2023 @ 9:56pm 
Pushed fixes, make sure that the mod is updated (unsubscribe and resubscribe if issues still persist)
Spargrltarzan 49 28 Feb, 2023 @ 7:59am 
Originally posted by Legionite:
Pushed fixes, make sure that the mod is updated (unsubscribe and resubscribe if issues still persist)
thanks a lot
phlbbbbbbt 28 Feb, 2023 @ 6:55pm 
thankyou, really like the extra bits and doodads in mods that use this
phlbbbbbbt 28 Feb, 2023 @ 6:56pm 
and was referring to the main payload devs in the "fix 1 break 2" whining....
sneekyd1 5 Apr, 2023 @ 11:39am 
----- TerraTech [Modded] Automatic Crash Report -----
The log file is at: C:/Users/userName/AppData/LocalLow/Payload/TerraTech/output_log.txt
<b>Multiplayer:</b> False <b>Mods:</b> [Too much to display] Count: 22
-------------------- Stack Trace --------------------
<b>Error:</b> MissingFieldException: Field 'ManTimeOfDay.DayEndEvent' not found.
ComponentPool+<>c__DisplayClass64_0`1[T].<CreateDelegateHelper>b__0 (UnityEngine.Component component)
ComponentPool.InitPoolable (UnityEngine.Component item, UnityEngine.Component prefab)
ComponentPool+<ReservePoolSize>d__73.MoveNext ()
ComponentPoolExtensions.CreatePool[T] (T prefab, System.Int32 initialSize)
ModManager.ModdedContentLoader+<InjectModdedBlocks>d__19.MoveNext ()
ModManager.ModdedContentLoader.InjectModdedContent ()
ModManager.patches.ModSessionPatches+PatchModSession.Prefix (ManMods __instance)
(wrapper dynamic-method) ManMods.ManMods.UpdateModSession_Patch1(ManMods)
ManMods.Update ()

-------------------- Mods --------------------
0ModManager, RabisBlocks, Harmony, Legacy Block Modules, LegacyBlockLoader, NativeOptions, WaterMod, LegacySnapshotLoader, Motion Blocks, Misc Mods, ConfigHelper, Weapon Aim Mod, TechComponent Injector, Increased Range, Buff Blocks, Particle Manager, Community Patch, Advanced AI, Random Additions, Mod Saves, NuterraSteam, Custom Corps Fix, BlockChangePatcher
phlbbbbbbt 6 Apr, 2023 @ 1:41am 
the game clock lost track of the day? thats a new one....
sneekyd1 6 Apr, 2023 @ 9:24am 
apparently so.
phlbbbbbbt 8 Apr, 2023 @ 9:21pm 
and it has spread.... game crash at main menu, day end event not found
Legionite  [developer] 8 Apr, 2023 @ 9:36pm 
Mod does not work in unstable. Do not use in unstable
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