Garry's Mod

Garry's Mod

Half-Life 2 Campaign
Sasha 15 Okt 2023 @ 11:55pm
how to you get the spawn menu in the campaign???????????
i tried pressing q, it says "cant spawn vehicle right now" or something. i just want to play as mario using the g64 addon.
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MJC9576 22 Nov 2023 @ 7:07am 
that's the neat part, you don't
use sandbox
cool
:steamthumbsup:
Sasha 12 Jan 2024 @ 11:52pm 
alright thx
you probaly didnt read the description, did you?
Unknown666 14 Apr 2024 @ 9:33am 
LOL no one does anymore but that is just funny
Diposting pertama kali oleh amanda.christensencox:
LOL no one does anymore but that is just funny
he wants to be mario whats wrong with that
there is a mod thats the same like this mod but with a spawn menu,
i forgot the name but it was something with modded
ceo of cats 26 Jul 2024 @ 4:15pm 
Diposting pertama kali oleh 《{Chep the Headcrab}》:
there is a mod thats the same like this mod but with a spawn menu,
i forgot the name but it was something with modded
i am sorry for necroing or whatever but PLEASE link said addon if you have found it
Extant 21 Agu 2024 @ 10:00pm 
Diposting pertama kali oleh ceo of cats:
Diposting pertama kali oleh 《{Chep the Headcrab}》:
there is a mod thats the same like this mod but with a spawn menu,
i forgot the name but it was something with modded
i am sorry for necroing or whatever but PLEASE link said addon if you have found it
could it be "Half life 2 campaign maps Full pack" ? haven't checked it out fully
Terakhir diedit oleh Extant; 21 Agu 2024 @ 10:02pm
icedchai 23 Sep 2024 @ 12:46pm 
Diposting pertama kali oleh GetNormalized:
Diposting pertama kali oleh ceo of cats:
i am sorry for necroing or whatever but PLEASE link said addon if you have found it
could it be "Half life 2 campaign maps Full pack" ? haven't checked it out fully
It absolutely is not that. That addon just has the full HL2 campaign as .bsp files.



Diposting pertama kali oleh Red_Metrocop4:
use sandbox
not a viable solution, because sandbox doesn't have a system to create airboats automatically, a system to protect NPCs from being killed, or a system to handle level changes.

I tried DeriveGamemode( "sandbox" ) in sh_init.lua but for some reason it doesn't seem to do anything, which is strange. Does anyone know why it doesn't work?

EDIT:
It does actually work, but the buttons Q & C (+menu & +menu_context, respectively) don't work for their binds, so you have to manually type it out. But it does technically work!

The reason binds for the menu don't work are because of this LOVELY piece of code in cl_init.lua:

function GM:PlayerBindPress( ply, bind, down ) if ( ( bind == "+menu" ) && down ) then RunConsoleCommand( "lastinv" ) return true end if ( ( bind == "+menu_context" ) && down ) then hook.Call( "OpenPlayerModelMenu", GAMEMODE ) return true end return false end
Terakhir diedit oleh icedchai; 23 Sep 2024 @ 1:18pm
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