Garry's Mod

Garry's Mod

Half-Life 2 Campaign
Sasha 2023 年 10 月 15 日 下午 11:55
how to you get the spawn menu in the campaign???????????
i tried pressing q, it says "cant spawn vehicle right now" or something. i just want to play as mario using the g64 addon.
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正在显示第 1 - 12 条,共 12 条留言
MJC9576 2023 年 11 月 22 日 上午 7:07 
that's the neat part, you don't
TheFreeman 2024 年 1 月 5 日 下午 2:13 
use sandbox
amproreal3am 2024 年 1 月 6 日 下午 5:25 
cool
:steamthumbsup:
Sasha 2024 年 1 月 12 日 下午 11:52 
alright thx
PixelPreasure 2024 年 4 月 1 日 下午 4:36 
you probaly didnt read the description, did you?
Unknown666 2024 年 4 月 14 日 上午 9:33 
LOL no one does anymore but that is just funny
tntguy1234 2024 年 5 月 8 日 下午 3:58 
LOL no one does anymore but that is just funny
he wants to be mario whats wrong with that
cheaple gaming 2024 年 6 月 10 日 上午 11:25 
there is a mod thats the same like this mod but with a spawn menu,
i forgot the name but it was something with modded
ceo of cats 2024 年 7 月 26 日 下午 4:15 
there is a mod thats the same like this mod but with a spawn menu,
i forgot the name but it was something with modded
i am sorry for necroing or whatever but PLEASE link said addon if you have found it
Extant 2024 年 8 月 21 日 下午 10:00 
引用自 ceo of cats
there is a mod thats the same like this mod but with a spawn menu,
i forgot the name but it was something with modded
i am sorry for necroing or whatever but PLEASE link said addon if you have found it
could it be "Half life 2 campaign maps Full pack" ? haven't checked it out fully
最后由 Extant 编辑于; 2024 年 8 月 21 日 下午 10:02
icedchai 2024 年 9 月 23 日 下午 12:46 
引用自 GetNormalized
引用自 ceo of cats
i am sorry for necroing or whatever but PLEASE link said addon if you have found it
could it be "Half life 2 campaign maps Full pack" ? haven't checked it out fully
It absolutely is not that. That addon just has the full HL2 campaign as .bsp files.



引用自 Red_Metrocop4
use sandbox
not a viable solution, because sandbox doesn't have a system to create airboats automatically, a system to protect NPCs from being killed, or a system to handle level changes.

I tried DeriveGamemode( "sandbox" ) in sh_init.lua but for some reason it doesn't seem to do anything, which is strange. Does anyone know why it doesn't work?

EDIT:
It does actually work, but the buttons Q & C (+menu & +menu_context, respectively) don't work for their binds, so you have to manually type it out. But it does technically work!

The reason binds for the menu don't work are because of this LOVELY piece of code in cl_init.lua:

function GM:PlayerBindPress( ply, bind, down ) if ( ( bind == "+menu" ) && down ) then RunConsoleCommand( "lastinv" ) return true end if ( ( bind == "+menu_context" ) && down ) then hook.Call( "OpenPlayerModelMenu", GAMEMODE ) return true end return false end
最后由 icedchai 编辑于; 2024 年 9 月 23 日 下午 1:18
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