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Сообщить о проблеме с переводом
i forgot the name but it was something with modded
not a viable solution, because sandbox doesn't have a system to create airboats automatically, a system to protect NPCs from being killed, or a system to handle level changes.
I tried DeriveGamemode( "sandbox" ) in sh_init.lua but for some reason it doesn't seem to do anything, which is strange. Does anyone know why it doesn't work?
EDIT:
It does actually work, but the buttons Q & C (+menu & +menu_context, respectively) don't work for their binds, so you have to manually type it out. But it does technically work!
The reason binds for the menu don't work are because of this LOVELY piece of code in cl_init.lua: