Stellaris

Stellaris

! Sartek District and Economy Merger Add-on
 This topic has been pinned, so it's probably important
A-Sartek  [developer] 28 Mar, 2024 @ 10:54am
Compatibility List (WIP)
Here you can check various mods that have been reviewed, just keep in mind that if you are looking for a suggested mod load order, please visit the Mod Load Order thread.

✅ ... compatible
🏭 ... interacts with districts.
💲 ... interacts with economic categories.
⭐ ... highly recommended
🔻 ... not recommended f.e. due to balancing issues or other reasons (read the notes)
⚠️ ... either requires some action or compatibility was only verified externally by another mod author (read the notes)
⛔ ... not compatible
🔁 ... is in some way more or less included into Sartek DE Merger (read the notes).

(The list below is in alphabetical order)



MOD
Comp.
Last Checked
Notes + Links to comp. patches
✅🏭💲⭐
04/2024
Further review needed for districts but works fine.
✅🏭💲⭐
11/2024
Adds tech inline scripts for housing (blue) districts and a few non critical economic categories.
✅💲
04/2024
Interacts with Bio Trophies economic category.
✅💲⭐
04/2024
Interacts with Megastructures economic category.
✅🏭
04/2024
Overrides rural districts to make the civic work properly.
✅🏭💲
04/2024
This mod adds its own districts. No vanilla changes to those. Nice.
✅🏭💲⚠️
04/2024
This mod has plenty of overrides for economic categories and districts. Due to how complex any huge Ethics mods is, try to use only one Ethics mod at a time.
⛔🏭💲⚠️
04/2024
Awaiting further updates from author(s)
✅🏭💲⚠️
04/2024
Somewhat compatible for the most part, further review needed.
⛔💲⚠️
04/2024
The main mod crashes past v3.9+. For now, please use Ben_D and Kroun version instead
✅💲⭐
04/2024
This is Kroun and Ben_D version
✅🏭💲🔁
04/2024
This mod has plenty of overrides for economic categories and districts. Also, this mod has a nice "flavor" feature that makes hives use food instead of some minerals for their districts; that feature is integrated with this mod. (Yes, this feature works even when this mod is deactivated.)
✅🏭💲⭐🔁
04/2024
Ring world districts use Gigastructures' district values and besides a few other compatibility tweaks, the ring world district file looks similar to the one used by Gigastructural Engineering.
✅🏭💲
04/2024
It uses its own districts. However, Guilli's mod overrides a lot of economic categories.
✅⭐
04/2024
✅🏭💲⭐
04/2024
✅🏭
04/2024
Mod is currently on hiatus since 3.9
⛔💲⚠️
04/2024
Waiting for upcoming Machine DLC to see how it goes. Currently not supported.
✅💲
04/2024
Overrides economic category "station_observer_missions".
✅💲⭐
04/2024
This mod adds its own economic categories. No vanilla changes to those. Nice.
✅💲⭐
04/2024
This mod adds its own economic categories. No vanilla changes to those. Nice.
✅💲⭐
04/2024
Obviously there are changes to Ships economic categories. I'd be surprised otherwise.
✅💲
04/2024
PD: Unique Worlds still functions as intended (-10% bio-synth upkeep) with only the planet_pops overwrite
✅💲⭐
05/2024
Overwrites Bio Trophies economic category
✅🏭⭐
05/2024
Overwrites arcology districts.
✅💲⚠️
11/2024
Techno-organic stuff is commented out and the mod no longer overrides economic categories, mod works fine but this is a note for myself to potentially review this mod in the future
04/2024
✅🏭💲🔻
04/2024
Author does not want to cooperate with their community, therefore I can't guarantee everything would work flawlessly.
✅🔻
04/2024
Author does not want to cooperate with their community, therefore I can't guarantee everything would work flawlessly. This one requires Plentiful Traditions 3.X so any issues with the main Plentiful mod is inherited.
✅💲⭐
04/2024
Overrides megastructures and leaders economic categories with a unusually HIGH priority since naming something with "伞" has higher priority than any letter in the alphabet or conventional symbols used by other mods. Not to worry, my mod also accounts for this.
✅💲⚠️
04/2024
This needs this user patch to make the leadership tradition work properly.
⛔🏭🔁
10/2024
Mod is outdated and author stepped away from modding. Some district script is integrated from Starnet so AI economies don't succumb out of nowhere.
⛔🏭💲
04/2024
This is a major overhaul mod that changes various aspects of the game. I could create a compatibility patch in the future.
✅💲⭐
04/2024
There are some overrides to economic categories.
✅⭐
04/2024
✅🏭💲⭐
04/2024
This mod adds their own districts but overrides some economic categories. Do not use main UAP mod with UAP BETA.
✅🏭💲⭐
04/2024
This mod adds their own districts but overrides some economic categories. Do not use UAP BETA with main UAP mod.
✅💲⭐🔁
04/2024
Everything, down to the last minute details from this mod are integrated here for better compatibility.
✅🏭🔁
04/2024
This mod adds additional buildings per district, this feature is integrated in this mod but is tuned down for balance.
07/2023
This mod is for an older version of Stellaris.
✅⚠️
07/2023
Mod load order: Utopian Dream ALWAYS goes above Gigastructural Engineering & More for most stuff to work properly.
✅💲⭐
04/2024
This mod adds its own districts. No vanilla changes to those. Nice.
✅💲⭐
04/2024
Some traits from this mod require an override for some economic categories.
Last edited by A-Sartek; 11 Nov, 2024 @ 8:44am
< >
Showing 1-10 of 10 comments
Dr. Democracy 9 Apr, 2024 @ 11:13pm 
I appreciate the fruits of your labor! Please consider Stellaris Evolved. It's my new favorite overhaul combined with NSC
A-Sartek  [developer] 8 May, 2024 @ 8:05am 
Originally posted by Dr. Democracy:
I appreciate the fruits of your labor! Please consider Stellaris Evolved. It's my new favorite overhaul combined with NSC
When I have a little bit more time, sure.
The KotU 29 May, 2024 @ 1:44pm 
Once author gets it working with PD. any chance District Overhaul - FunEFork can be looked into?
A-Sartek  [developer] 29 May, 2024 @ 7:15pm 
Originally posted by The KotU:
Once author gets it working with PD. any chance District Overhaul - FunEFork can be looked into?
Yes that'd be no problem but I was planning to add ACOT first.
DMan 21 Jun, 2024 @ 2:08am 
A-Sartek  [developer] 21 Jun, 2024 @ 6:35am 
Originally posted by DMan:
Hi
Is this mod compatible with Ethics and Civics: Infinity? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2280945168&tscn=1718808531
Nope, civic mods are really big, so far only e&c bug branch is compatible.
Panzer Maiden 6 Nov, 2024 @ 10:57am 
Would this mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1628679535 need to be made compatible or would it be already compatible?
A-Sartek  [developer] 6 Nov, 2024 @ 5:00pm 
Originally posted by Panzer Maiden:
Would this mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1628679535 need to be made compatible or would it be already compatible?
Because it says improved habitat districts, there could be a possibility that vanilla habitat districts require a compatch, I'll let you know over here what I find out.
A-Sartek  [developer] 6 Nov, 2024 @ 8:57pm 
Originally posted by Panzer Maiden:
Would this mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1628679535 need to be made compatible or would it be already compatible?
So, it is ok to use both mods together, it just seems that there would be a missing check in habitats for a Lithoid maintenance edict and there is an extra check in xeno compatibility AP. Not game breaking, but I have to review that mod further just to make sure.
Panzer Maiden 7 Nov, 2024 @ 3:08am 
Originally posted by ArutamSartek:
Originally posted by Panzer Maiden:
Would this mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1628679535 need to be made compatible or would it be already compatible?
So, it is ok to use both mods together, it just seems that there would be a missing check in habitats for a Lithoid maintenance edict and there is an extra check in xeno compatibility AP. Not game breaking, but I have to review that mod further just to make sure.
Thank you for the info, I'll be using both. And thank you for your time!
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