Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
1. AI Vehicle pathfinding is a little strange, the enemy AI choppers and ghosts drive around just fine but allied vehicles usually drive around a few minutes just fine and then all of a sudden just hold position in a corner of the map. Also the AI drivers often get stuck driving into the ODST drop pods/Elite drop pods that spawn from reinforcements and other objects like the low barricades.
2. Sometimes when I choose allied reinforcements as a reward and the squad is 4 or larger, one or more of the AI get stuck in the pelican and end up flying up and falling down to their deaths.
3. I enjoy the variety in enemy elites and grunts but sometimes it's a bit too difficult to differentiate a friendly elite/grunt and enemy ones.
Other than that, the mod is fantastic and just wanted to say thanks for your hard work and looking forward to the final update!
EDIT: I forgot to mention a bug where the spirit dropship hitboxes aren't working properly. When I fire anything at the dropship, my bullets just phase through. The phantom works just fine though and I can destroy them as intended.