Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
what lol
Edit: On a more serious note, I am running this mod with Dynamic Europa and it seems our crew is having monster spawn issues, I assume they're incompatible?
Edit: Reading through the console, the Pirateship sprite can't be found.
Edit 2: For both alien ships
Attempted to access a potentially deleted ragdoll
"Forked EuropaWar" depends on a package with the name or ID "EuropaWar" that is not currently installed at Barotrauma.ContentPath.get_Value() in
<DEV>\Barotrauma\BarotraumaShared\SharedSource\ContentManagement\ContentFile\CharacterFile.cs:line 49 at Barotrauma.EventManager.Preload(Action'1 addPreloaderSprite) in...
I'm cutting off the error here because it's like 15 or 20 lines and I can't copy it from the console.
This instantly sends me to the Server Browser and I have to re-host and reload my save multiple times for it to magically work one time.
Currently it is happening so much that I have to reload my save AT LEAST 4 times for it to work.
Sprite "C:/Users/Zach/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2925706584/Monster/MonsterWeaspon/EW_weapons_new.png" not found!
Sprite "C:/Users/Zach/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2925706584/Monster/MonsterWeaspon/EW_weapons_new.png" not found!