Barotrauma
Forked EuropaWar
Issues
If you have a problem with errors or game balance, please put it here!
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Εμφάνιση 1-15 από 35 σχόλια
The harpoon gun that rookie pirates drop, has infinite ammo! It's OP as heck. Is there any way to remove this or prevent it from being obtainable?
Crayssius  [δημιουργός] 8 Απρ 2023, 2:39 
It's supposed to get rid of itself when it drops to the ground. As far as I can tell, server lag sometimes prevents this from happening. All you can really do is just deconstruct it. I have been so far unable to find a way to properly implement reloading for the enemies, so we're kinda stuck.
So i was playing a campaign and the Esdestroyerboomer kept respawning after we destroyed it once. ive disabled it from spawning but yeah that really forked our game. could you look into that?
Crayssius  [δημιουργός] 8 Απρ 2023, 6:57 
As in, multiple times, or just respawning once?
Αναρτήθηκε αρχικά από Crayssius:
As in, multiple times, or just respawning once?
Multiple times, they keep respawning.
sorry for the late reply, i didnt subscribe to the discussion
Crayssius  [δημιουργός] 11 Απρ 2023, 17:57 
Oh geez, okay. I'll do what I can.
Alot of the items just dont have names at all
Failed to spawn the character "Alienship2". ("Forked EuropaWar" depends on a package with name or ID "Europawar" that is not currently installed.)

what lol

Edit: On a more serious note, I am running this mod with Dynamic Europa and it seems our crew is having monster spawn issues, I assume they're incompatible?
Τελευταία επεξεργασία από doc.valentine2014; 12 Μαϊ 2023, 21:03
Crayssius  [δημιουργός] 12 Μαϊ 2023, 20:58 
AAAAAAAGH! Yeah, it's just a filepath problem. I'll fix it/\.
Bump since I made an edit on previous message, trying not to be annoying. I was having a look at some of the creatures in the editor and I also got a similar bug saying that Forked EuropaWar depends on EuropaWar which doesn't make sense either

Edit: Reading through the console, the Pirateship sprite can't be found.

Edit 2: For both alien ships
Attempted to access a potentially deleted ragdoll
Τελευταία επεξεργασία από doc.valentine2014; 12 Μαϊ 2023, 21:11
Crayssius  [δημιουργός] 12 Μαϊ 2023, 21:17 
Thanks for letting me know man. It's been a common problem, and it's really bugging me that it keeps popping up every time I think I'm done.
I am constantly getting this error when hosting a multiplayer server and loading or transitioning into a new map or save:
"Forked EuropaWar" depends on a package with the name or ID "EuropaWar" that is not currently installed at Barotrauma.ContentPath.get_Value() in
<DEV>\Barotrauma\BarotraumaShared\SharedSource\ContentManagement\ContentFile\CharacterFile.cs:line 49 at Barotrauma.EventManager.Preload(Action'1 addPreloaderSprite) in...

I'm cutting off the error here because it's like 15 or 20 lines and I can't copy it from the console.

This instantly sends me to the Server Browser and I have to re-host and reload my save multiple times for it to magically work one time.
Currently it is happening so much that I have to reload my save AT LEAST 4 times for it to work.
Τελευταία επεξεργασία από Chimz; 3 Ιουν 2023, 16:23
Two constant console errors:

Sprite "C:/Users/Zach/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2925706584/Monster/MonsterWeaspon/EW_weapons_new.png" not found!

Sprite "C:/Users/Zach/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2925706584/Monster/MonsterWeaspon/EW_weapons_new.png" not found!
Crayssius  [δημιουργός] 3 Αυγ 2023, 13:02 
Yeah, I'll get that fixed today.
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