Team Fortress 2

Team Fortress 2

Lawless Ladle
--- 1 Aug, 2014 @ 12:16pm
Stats
Y'all know what to do!

Pros:
You can be the school dinnerlady.

Cons:
To be the school dinnerlady, you need a wig.
< >
Showing 1-15 of 25 comments
HQDefault 4 Aug, 2014 @ 6:24am 
On damage with any weapon, build up: "serve" (about 225 damage will do it)
Take out the melee when serve is full to set players on fire! (for about 5-6 seconds)
-35% damage penaly
-cannot switch weapons while "serve" is active
Last edited by HQDefault; 9 Aug, 2014 @ 2:18pm
Grandpa 5 Aug, 2014 @ 2:01pm 
+25 Max Health
-25 Damage
On Ally Hit: Give them 10 of your Health Points
JackofCookieJars 6 Aug, 2014 @ 1:10pm 
Originally posted by HQDefault:
On damage with any weapon, build up: "serve" (about 500 damage will do it)
Take out the melee when serve is full to set players on fire! (for about 6-8 seconds)
-35% damage penaly
-cannot switch weapons while "serve" is active
You. Brilliant. I agree, although I think it should have a smaller "Serve" time.
HQDefault 6 Aug, 2014 @ 2:43pm 
Originally posted by Jackofcookiejars:
Originally posted by HQDefault:
On damage with any weapon, build up: "serve" (about 500 damage will do it)
Take out the melee when serve is full to set players on fire! (for about 6-8 seconds)
-35% damage penaly
-cannot switch weapons while "serve" is active
You. Brilliant. I agree, although I think it should have a smaller "Serve" time.
5 seconds sound good?
'Cause that's what I changed it to.
Last edited by HQDefault; 6 Aug, 2014 @ 2:44pm
Whiskerbro 6 Aug, 2014 @ 5:40pm 
Originally posted by JelloWisp - ツ:
+25 Max Health
-25 Damage
On Ally Hit: Give them 10 of your Health Points
This is too powerful. But how about this

+10 max health
-20% swing speed
-30% damage
On Ally Hit: You lose 10 health and they gain 5.
Last edited by Whiskerbro; 6 Aug, 2014 @ 6:39pm
Whiskerbro 6 Aug, 2014 @ 6:41pm 
Originally posted by Jackofcookiejars:
Originally posted by HQDefault:
On damage with any weapon, build up: "serve" (about 500 damage will do it)
Take out the melee when serve is full to set players on fire! (for about 6-8 seconds)
-35% damage penaly
-cannot switch weapons while "serve" is active
You. Brilliant. I agree, although I think it should have a smaller "Serve" time.
Really underpowered. You have to deal 500 damage, which is pretty large amount, to get a tiny little bonus. i"d just rather use the shovel in about any situation.
Bubba Gaming 7 Aug, 2014 @ 9:29am 
-alt fire: drops a bowl of 'soup' that restores 25 health.(has a 10 second cooldown)

SoullessPuppet 8 Aug, 2014 @ 8:05pm 
-20% damage (52 instead of 65)
Crits (156 instead of 195) on enemies being constantly healed (medigun or dispenser) the last 10 seconds (if the victim was being healed 10 seconds ago, it'll still crit)
For every kill using this weapon, you and teamates around you gain +10 health on hit with any weapon* (max +30).

* This should work with taunt kills too, so if you hit someone with kamikaze and can survive the fall damage, you'll still be able to live
HQDefault 9 Aug, 2014 @ 2:17pm 
Originally posted by Whiskerbro:
Originally posted by Jackofcookiejars:
You. Brilliant. I agree, although I think it should have a smaller "Serve" time.
Really underpowered. You have to deal 500 damage, which is pretty large amount, to get a tiny little bonus. i"d just rather use the shovel in about any situation.
I can fix that.
Schnee 11 Aug, 2014 @ 7:58am 
-25 damage
if you hit a player of your own team you give him 5-10 hp
Originally posted by HQDefault:
On damage with any weapon, build up: "serve" (about 225 damage will do it)
Take out the melee when serve is full to set players on fire! (for about 5-6 seconds)
-35% damage penaly
-cannot switch weapons while "serve" is active
I like this.
Saint Alfonso 20 Aug, 2014 @ 11:00am 
Originally posted by HQDefault:
On damage with any weapon, build up: "serve" (about 225 damage will do it)
Take out the melee when serve is full to set players on fire! (for about 5-6 seconds)
-35% damage penaly
-cannot switch weapons while "serve" is active
I like this one.
Saint Alfonso 20 Aug, 2014 @ 11:02am 
I got one


When you hit an ally:For 5 seconds, both you and whoever you hit heal 60% of damage done.
-50% slower rate of fire
Fiend in Jorts 20 Aug, 2014 @ 7:33pm 
Pros: On hit: enemys get dowsed in soup that allow minicrits.

Cons: -35% damage penalty.
KryptonianAlarmist 20 Aug, 2014 @ 10:59pm 
The more melee damage you do, the more "Enemy Stew" you accumulate in a bottle or just in the ladel, but it's upside down so I think if you poured the Enemy Stew from a bottle it would work better, and make the animation cost time.

Anyway, Enemy Stew either works as bloody-Jarate, or a medium health pack you can give to yourself or an ally.

Pros: Generates "Enemy Stew" for every 200 damage done via melee.
Cons: Having Enemy Stew ready but not used marks you for death.
-10% melee damage
Crits don't give you any damage towards Enemy Stew
Last edited by KryptonianAlarmist; 20 Aug, 2014 @ 11:02pm
< >
Showing 1-15 of 25 comments
Per page: 1530 50