Team Fortress 2

Team Fortress 2

Social Harmonizer
Stats suggestion thread
my take:

:) Flares are not affected by gravity
:) Flares explode on contact
:( -20% projectile speed
:( Flares have limited lifespan (explode in 1 sec after firing)


Before commenting, remember the rules of good stat ideas:
- no more than 5 stats
- design the stats around the weapon's look and name
- try to imagine a playstyle where the weapon could be used
- no random chances
- no "uM acTuAlly tHiS shOuLd bE jUsT a rESkiN"
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Showing 1-9 of 9 comments
Davy bones 6 Apr, 2023 @ 4:06pm 
This is a nice weapon idea
Fiend 6 Apr, 2023 @ 7:26pm 
I like it, but im not sure if it should be a shotgun, or a flaregun-like weapon.
CAT_ATACK 7 Apr, 2023 @ 9:45am 
A part of me thinks it should be like the L4D2 SPAS with incendiary rounds, but how that could be balanced is the tricky part
Fiend 7 Apr, 2023 @ 2:10pm 
Faster fire rate, 5 second afterburn, faster reloading. -33% damage, -50% afterburn damage
Carl weezer 8 Apr, 2023 @ 3:22pm 
Social Harmonizer
______________________________
Level ... Energy Cannon

Weapon Fires High Energy Ball that bounces off surfaces and Penetrates enemy players
Ball Ramps up in damage By 130% per enemy Stops at the third enemy Lighting them on fire
1st 30 > 69 > 108
-50% after burn damage
Infinite ammo (like bison or other futuristic weapons ect.)
-25% slower deploy speed
A$CA 9 Apr, 2023 @ 12:09pm 
Flare gun base, made to work with my proposed stats for the primary in the same set

+30% flare speed, flares have no arc

+50% damage

+Infinite ammo (similar to other energy weapons

-80% damage to buildings (similar to other energy weapons)

-No bonus to enemies on fire
The Full Force 24 May, 2023 @ 12:10pm 
stats based off of the smg:
+ 20% chance to inflict after burn
+ +20% clip size (30 rounds)
+ mini crits on head shot
+ +15% damage bonus
+ damage increases orb meter
+ when orb meter is full, right click to blast a large orb that disintigrates enemy players upon contact. (takes half health from ubered players.)

+/- pyro secondary, not sniper

- 1 spare magazine on spawn.
- 2 full spare magazine capacity.
- 20% less damage if target has after burn.
- takes a whole magazine of successful shots in order to fill orb meter.
- 50% valve will add it to the game.
meow 19 Oct, 2023 @ 7:34pm 
[+] +66% Reload Speed
[+] Fires in bursts of 3
[-] Minicrits burning targets (as opposed to Crits)
reddin018 9 Dec, 2023 @ 11:59pm 
Social Harmonizer
Level 70 Plasma gun
Slot: Secondary (Pyro and Sniper)

+ Primary Fire: Shoots an electric projectile instead of shotgun pellets or SMG Rounds.
+ On hit: ignites enemy.
+ Alt fire: applies Jarate effect to the target for 2 to 5 seconds based on distance
+ 100% critical hit vs wet players.
= This weapon will reload automatically when not active.
= Killed enemies suffer a distinctive death by incineration.
- Deals only 20% damage to buildings.
- 50% Slower weapon deploy time.
- No random critical hits.
Last edited by reddin018; 9 Dec, 2023 @ 11:59pm
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