Stellaris

Stellaris

!BERG - Building Merger
half god  [udvikler] 21. okt. 2023 kl. 13:39
Issues
Here you can write issues you got and i will try help.
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GlitchFling108 22. okt. 2023 kl. 4:33 
Capital building are not giving corporate holding building slots. Might be even broken.

Also some building still have wrong names

EDIT: I found problem: Inline scripts for branch office holding slots are broken. I deleted them and its fixed. I used planet_max_branch_office_buildings_add for this. MIght be game fault.
Sidst redigeret af GlitchFling108; 22. okt. 2023 kl. 4:55
half god  [udvikler] 22. okt. 2023 kl. 9:52 
Should be fixed now.
GlitchFling108 25. nov. 2023 kl. 1:12 
corporate holding building slots broke again
half god  [udvikler] 25. nov. 2023 kl. 3:41 
Should be fixed. Also i fixed job description in regular empires.
GlitchFling108 2. dec. 2023 kl. 8:02 
Building names are wrong
half god  [udvikler] 2. dec. 2023 kl. 8:37 
Oprindeligt skrevet af GlitchFling108:
Building names are wrong
Which one?
GlitchFling108 2. dec. 2023 kl. 9:04 
Oprindeligt skrevet af half god:
Oprindeligt skrevet af GlitchFling108:
Building names are wrong
Which one?
Every from PD
half god  [udvikler] 3. dec. 2023 kl. 0:41 
I find it, today will be fixed.
GlitchFling108 20. dec. 2023 kl. 9:59 
building_bureauatic cost and upkeep is borked
GlitchFling108 26. jan. 2024 kl. 11:37 
Unity building seems to be broken?
half god  [udvikler] 26. jan. 2024 kl. 12:02 
In what way?
GlitchFling108 26. jan. 2024 kl. 12:11 
they have no building cost and gives no jobs
half god  [udvikler] 26. jan. 2024 kl. 12:27 
Should be fine now
GlitchFling108 28. jan. 2024 kl. 8:15 
Temple and Administrative Offices still broken, they prove no jobs
reallyhairydave 8. mar. 2024 kl. 5:03 
No idea why but after starting to compile a new list of mods, this one caused a game breaking bug. Resource storage is set to 0 at game start which probably means it's an overflow in reality. After removing it the bug disappeared, I've tried moving it around the load order just in case and that had no effect. The only thing I haven't done is create a blank list with it and try to find what mod conflict(s) are causing it
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