Stellaris
!BERG - Building Merger
half god  [producent] 21 października 2023 o 13:39
Issues
Here you can write issues you got and i will try help.
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GlitchFling108 22 października 2023 o 4:33 
Capital building are not giving corporate holding building slots. Might be even broken.

Also some building still have wrong names

EDIT: I found problem: Inline scripts for branch office holding slots are broken. I deleted them and its fixed. I used planet_max_branch_office_buildings_add for this. MIght be game fault.
Ostatnio edytowany przez: GlitchFling108; 22 października 2023 o 4:55
half god  [producent] 22 października 2023 o 9:52 
Should be fixed now.
GlitchFling108 25 listopada 2023 o 1:12 
corporate holding building slots broke again
half god  [producent] 25 listopada 2023 o 3:41 
Should be fixed. Also i fixed job description in regular empires.
GlitchFling108 2 grudnia 2023 o 8:02 
Building names are wrong
half god  [producent] 2 grudnia 2023 o 8:37 
Początkowo opublikowane przez GlitchFling108:
Building names are wrong
Which one?
GlitchFling108 2 grudnia 2023 o 9:04 
Początkowo opublikowane przez half god:
Początkowo opublikowane przez GlitchFling108:
Building names are wrong
Which one?
Every from PD
half god  [producent] 3 grudnia 2023 o 0:41 
I find it, today will be fixed.
GlitchFling108 20 grudnia 2023 o 9:59 
building_bureauatic cost and upkeep is borked
GlitchFling108 26 stycznia 2024 o 11:37 
Unity building seems to be broken?
half god  [producent] 26 stycznia 2024 o 12:02 
In what way?
GlitchFling108 26 stycznia 2024 o 12:11 
they have no building cost and gives no jobs
half god  [producent] 26 stycznia 2024 o 12:27 
Should be fine now
GlitchFling108 28 stycznia 2024 o 8:15 
Temple and Administrative Offices still broken, they prove no jobs
No idea why but after starting to compile a new list of mods, this one caused a game breaking bug. Resource storage is set to 0 at game start which probably means it's an overflow in reality. After removing it the bug disappeared, I've tried moving it around the load order just in case and that had no effect. The only thing I haven't done is create a blank list with it and try to find what mod conflict(s) are causing it
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