Stellaris
!BERG - Building Merger
half god  [desarrollador] 21 OCT 2023 a las 13:39
Issues
Here you can write issues you got and i will try help.
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GlitchFling108 22 OCT 2023 a las 4:33 
Capital building are not giving corporate holding building slots. Might be even broken.

Also some building still have wrong names

EDIT: I found problem: Inline scripts for branch office holding slots are broken. I deleted them and its fixed. I used planet_max_branch_office_buildings_add for this. MIght be game fault.
Última edición por GlitchFling108; 22 OCT 2023 a las 4:55
half god  [desarrollador] 22 OCT 2023 a las 9:52 
Should be fixed now.
GlitchFling108 25 NOV 2023 a las 1:12 
corporate holding building slots broke again
half god  [desarrollador] 25 NOV 2023 a las 3:41 
Should be fixed. Also i fixed job description in regular empires.
GlitchFling108 2 DIC 2023 a las 8:02 
Building names are wrong
half god  [desarrollador] 2 DIC 2023 a las 8:37 
Publicado originalmente por GlitchFling108:
Building names are wrong
Which one?
GlitchFling108 2 DIC 2023 a las 9:04 
Publicado originalmente por half god:
Publicado originalmente por GlitchFling108:
Building names are wrong
Which one?
Every from PD
half god  [desarrollador] 3 DIC 2023 a las 0:41 
I find it, today will be fixed.
GlitchFling108 20 DIC 2023 a las 9:59 
building_bureauatic cost and upkeep is borked
GlitchFling108 26 ENE 2024 a las 11:37 
Unity building seems to be broken?
half god  [desarrollador] 26 ENE 2024 a las 12:02 
In what way?
GlitchFling108 26 ENE 2024 a las 12:11 
they have no building cost and gives no jobs
half god  [desarrollador] 26 ENE 2024 a las 12:27 
Should be fine now
GlitchFling108 28 ENE 2024 a las 8:15 
Temple and Administrative Offices still broken, they prove no jobs
reallyhairydave 8 MAR 2024 a las 5:03 
No idea why but after starting to compile a new list of mods, this one caused a game breaking bug. Resource storage is set to 0 at game start which probably means it's an overflow in reality. After removing it the bug disappeared, I've tried moving it around the load order just in case and that had no effect. The only thing I haven't done is create a blank list with it and try to find what mod conflict(s) are causing it
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