Project Zomboid
[B42/B41] Bandits NPC (v2)
Hosting a server with bandits
Hey, i have 3 questions, im hosting a new server with my friends and wanted to know:
1) How much do this bandits spawn in a multiplayer? i saw the config that says that its a tick every 10 ingame minutes, but 3%(default) every 10 minutes, makes it at least sure it spawns 1 group 1 per day at least, and thats just for 1 player.
2) How do this bandits work arround a safehouse? can they spawn inside?
3) Do they de-spawn? lets say we ran away, or get killed and respawn far away.
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Сообщения 18 из 8
I have a problem with hosting a server - when i start the server at first NPC's are working perfectly, but when i restart the server - NPC just dont spawn. Also i tried the mod with another mod - ''Day one'' and after i restart the server they just turn to zombies and after that the NPC's just stop spawning. Maybe someone knows what to do with that?
AFAIK bandit spawn chances apply for each player in-game, we once had like three to four events spawn in the lapse of an hour. The thing is, only the player that 'activated' this event can see the ping that indicates where it spawned, other players cant see them. Its totally random, there will be days where you will find a lot of NPCs and days where you will barely find anything.

Bandits cant spawn inside buildings that players have visited in 7 days or something like that, if you get killed by bandits and come back they will (probably) be there unless you restart the server.
Автор сообщения: macemand
I have a problem with hosting a server - when i start the server at first NPC's are working perfectly, but when i restart the server - NPC just dont spawn. Also i tried the mod with another mod - ''Day one'' and after i restart the server they just turn to zombies and after that the NPC's just stop spawning. Maybe someone knows what to do with that?

I solved the problem by disabling dynamic features.
Автор сообщения: Euphrates
AFAIK bandit spawn chances apply for each player in-game, we once had like three to four events spawn in the lapse of an hour. The thing is, only the player that 'activated' this event can see the ping that indicates where it spawned, other players cant see them. Its totally random, there will be days where you will find a lot of NPCs and days where you will barely find anything.

Bandits cant spawn inside buildings that players have visited in 7 days or something like that, if you get killed by bandits and come back they will (probably) be there unless you restart the server.
Thanks! that helps a lot! ill drop the chances a bit more, i want it to be rare encounters.



Автор сообщения: Satania McDowell
Автор сообщения: macemand
I have a problem with hosting a server - when i start the server at first NPC's are working perfectly, but when i restart the server - NPC just dont spawn. Also i tried the mod with another mod - ''Day one'' and after i restart the server they just turn to zombies and after that the NPC's just stop spawning. Maybe someone knows what to do with that?

I solved the problem by disabling dynamic features.
what do you mean dynamic features?
Автор сообщения: Torek
Автор сообщения: Euphrates
AFAIK bandit spawn chances apply for each player in-game, we once had like three to four events spawn in the lapse of an hour. The thing is, only the player that 'activated' this event can see the ping that indicates where it spawned, other players cant see them. Its totally random, there will be days where you will find a lot of NPCs and days where you will barely find anything.

Bandits cant spawn inside buildings that players have visited in 7 days or something like that, if you get killed by bandits and come back they will (probably) be there unless you restart the server.
Thanks! that helps a lot! ill drop the chances a bit more, i want it to be rare encounters.



Автор сообщения: Satania McDowell

I solved the problem by disabling dynamic features.
what do you mean dynamic features?
Did you found "dynamic features"?
Отредактировано Гойда Сатору; 25 окт. 2024 г. в 12:10
I literally need this info as well, did he mean dynamic traits?
dont know what he meant, i didnt run into that problem either.

As for anyone wondering, i halfed all the spawn chances of everything (houses and every clan) and i got it to a nice point, where there are days with no spawn, and days with maybe 2 groups (separated) spawns.
As a point of reference, im playing with 3/4 friends.
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Сообщения 18 из 8
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