XCOM 2
EvilBobDejanker
Dit topic is gesloten
EvilBob22  [ontwikkelaar] 1 jul om 12:23
Mods Changed, With Links
  • Base Game
    • ADVENT Lightning Reflexes dark event changed to show the lightning reflexes icon, instead of lightning hands
    • Several text updates provided by Zelfana
    • Config error that removed a photobooth quote from male sharpshooters fixed. Also applied to a couple of mods that copied the broken config
  • Ash's ADVENT Warlock
  • TheAxeMod
    • Mag tier throwing axe ("Combat Cleaver") had the name used in abilities and its description switched
  • Black Ice Codex
    • Black Ice Quarantine ability icon changed to a person behind caution tape
  • Cerberus Sectopod
    • Description text changed to not be a copy of the Reaper Banshee
  • Celatid Alien
    • Fixed some misplaced pixels in the upgrade arrows of the Mk2 and Mk3 deployable celatid turret armory icons. Turned off SRGB* for all three tiers.
  • Ericpar's HealBomb
    • Changed the ability icon so that the "+" is on the grenade itself to be less covered by the in-game use count. Also added a mini medikit above the line of the use count overlay.
    • Armory icon changed to include the blue glow and has SRGB turned off*.
  • Extended Perk Pack (and derived mods)
    • Changed the "Corpsman" ability to not look like a bonus inventory slot icon
  • The Flood: Replace the List
    • Fixed missing name for Flood Tank Form
  • Heavy Barrel Gun Attachments
    • Fixed broken icon links for tier 2 and 3 upgrades
  • The Hive More
    • Corrected text mentioning "Civilains" or "Civilans"
  • IronLordByron's Resistance Order Overhaul
    • Text on "Incite Power Vacuum" listed a time reduction of 336 days instead of 14 days (which is 336 hours)
  • LOS Preview
    • Ability icons all have a little question mark added to them and have been moved to the far right of the ability bar.
  • Lost2Ork
    • Fixed blank names on Deff Dreads and one type of Gretchin
    • Gave Ork-appropriate names to all their weapons
    • New icons for all projectile weapons
    • All mod-specific abilities given names and brief descriptions
  • Mitzruti Perk Pack (and derived classes)
    • New ability icons for Medispray (spray with crosses in it) and Medishot (cross with a target in the center)
    • New throw/launch icon for Adhesion Grenade mimicing the grid effect seen on enemies hit by it
  • More Traits
    • Trait icons copied from More Traits Enhancements and Bridge (if that mod isn't loaded)
    • Missing text on in-mission popups for Insubordinate and Perfectionist traits also copied from More Traits Enhancements and Bridge
    • Typo in Insubordinate's name ("Insurordinate") fixed
  • MOCX Initiative
    • Added missing text usually only seen in informational mods like Yet Another F1
  • Muton Enemy Pack
    • New armory and ability bar images for the Ceasefire grenade, inspired by the Chimera Squad version
  • Necromancer (and derived classes)
    • Insect Swarm ability icon changed to an insect swarm
    • Most other abilities updated in the "Life and Death" abilities update
  • Psionic Melee
    • Item names changed to "Psi Shard Gauntlets" etc. and text updated. Only applies when Prototype Armory is active, making items are single-build.
  • Purifier Grenades Fix
    • New grenade had no text
  • Requiem Legion
    • New armory image for Alien Nanomedikit, consistent with other Requiem items
  • Rescue Denmother (and derived classes)
    • New icons for Keeper abilities Reposition, Resupply Ammo, and Bandage Throw
  • Reusable Hunter Axe
    • Changed "Recoved throw axe" to "Recovered thrown axe"
  • Richard's Classes (and derived classes)
    • Richard's classes includes several different healing abilities, all have been updated
    • Field Medic, Extra Supplies, and First Aider, given unique icons, instead of all using the base game Field Medic icon
    • Fixed typos in ability descriptions for Distortion Field ("distrots") and Death Mark ("graning")
  • Superior Explosives
    • Plasma Warhead had a typo in the localization that broke the brief summary text
  • Surrender
    • Ability icon changed to a tattered white flag

*SRGB is enabled by default for all graphics loaded into the Unreal Editor. It should be on for 3D object textures, but in UI elements it makes them very dark. It's also an extra manual step to disable, so is easily missed.