Project Zomboid

Project Zomboid

Trailers!
 This topic has been pinned, so it's probably important
KI5  [developer] 13 Sep, 2024 @ 11:39am
Bugs go here
This place is for bugs only, every unrelated message will be deleted!

Know stuff (Will be patched in next update):
-na

Fixed
-All trailers have 100 capacity, and they should have 100/140/180
Last edited by KI5; 13 Sep, 2024 @ 1:15pm
< >
Showing 1-15 of 24 comments
чотко
Aponace 18 Sep, 2024 @ 2:44pm 
Not sure if intended but he backdoor of the large trailer is not opening for me, making a locked sound when pressing "E", as if the trailer is a vehicle with a locked trunk.
Gearz 22 Sep, 2024 @ 6:09pm 
Trailers are locked for some reason.
Reanimated 27 Sep, 2024 @ 7:08am 
You can access the content on some trailers, even if they're locked. If you're moving around them you can find spoots to see its content. Some are accesible like vanilla trailers (without opening). Can anyone confirm this?
Renzel 27 Sep, 2024 @ 7:18pm 
how i detatch and atatch?
KI5  [developer] 1 Oct, 2024 @ 5:07am 
Originally posted by Aponace:
Not sure if intended but he backdoor of the large trailer is not opening for me, making a locked sound when pressing "E", as if the trailer is a vehicle with a locked trunk.


Originally posted by Gearz:
Trailers are locked for some reason.

they spawned locked, best way to unlock them without a key is to reinstall the trunk lid


Originally posted by Reanimated:
You can access the content on some trailers, even if they're locked. If you're moving around them you can find spoots to see its content. Some are accesible like vanilla trailers (without opening). Can anyone confirm this?

yes, since they are open, trunk lid locking makes sense only if you also have a tarp on them. tarp makes it impossible to access them without opening the lid


Originally posted by Renzel:
how i detatch and atatch?

press v next to it, there should be + and - icons
stargatefanutp 6 Oct, 2024 @ 3:39am 
For me, all trailers spawn without wheels and I´m not able to craft them manually. There is no conflict as far as I can see.
KI5  [developer] 8 Oct, 2024 @ 9:54am 
Originally posted by stargatefanutp:
For me, all trailers spawn without wheels and I´m not able to craft them manually. There is no conflict as far as I can see.

none of those things should happen, so you do have a conflict
norby007 17 Nov, 2024 @ 4:16pm 
Not really a bug, just a question. I created the Industrial Revolution mod and would like to make it so the robotic arms can pull items from your trailers but they can't see trunk spaces in them.

if instanceof(object, "IsoObject") then
local vehicle = nextSquare:getVehicleContainer()
if vehicle then
local part = vehicle:getPartById("TruckBed") or vehicle:getPartById("TruckBedOpen") or vehicle:getPartById("CF8KTrunk") or vehicle:getPartById("TrailerTrunk")
if part then
vehicleContainer = part
end
end
end

I currently look for trunk areas using the vehicle part id's. "TruckBed" and "TruckBedOpen" are vanilla vehicles trucks and cars, "TrailerTrunk" are vanilla trailers, "CF8KTrunk" is the special trunk space for the '93 Ford CF8000 Elgin Street Sweeper, it appears that these trailers don't use any of those, can you tell me what they might be?

I tried these already without luck:
KI5TRTrunk
KI5TRCLTrunk
KI5TRCMTrunk
KI5TRCSTrunk
Catador_De_E-Girls 21 Nov, 2024 @ 11:51pm 
Hello, I have a problem with the trailers. I had one that changed the tires but when I wanted to mount them again it asked me for brake and suspension, but the suspension is on and it does not detect it. Also, the trailer itself does not ask for brakes, I need help with the trailer, it has all my things packed in there and I can't move it because it won't let me put the tires on.
KI5  [developer] 22 Nov, 2024 @ 4:37am 
Originally posted by norby007:
Not really a bug, just a question. I created the Industrial Revolution mod and would like to make it so the robotic arms can pull items from your trailers but they can't see trunk spaces in them.

if instanceof(object, "IsoObject") then
local vehicle = nextSquare:getVehicleContainer()
if vehicle then
local part = vehicle:getPartById("TruckBed") or vehicle:getPartById("TruckBedOpen") or vehicle:getPartById("CF8KTrunk") or vehicle:getPartById("TrailerTrunk")
if part then
vehicleContainer = part
end
end
end

I currently look for trunk areas using the vehicle part id's. "TruckBed" and "TruckBedOpen" are vanilla vehicles trucks and cars, "TrailerTrunk" are vanilla trailers, "CF8KTrunk" is the special trunk space for the '93 Ford CF8000 Elgin Street Sweeper, it appears that these trailers don't use any of those, can you tell me what they might be?

I tried these already without luck:
KI5TRTrunk
KI5TRCLTrunk
KI5TRCMTrunk
KI5TRCSTrunk

ok so, the last batch you mentioned are the correct names, but they are initialized together with dummy TruckBed parts for compatibility with trunk locking, it is not used on trailers but it is there anyway. you need to look for example for KI5TRCLTrunk and TruckBed and then select KI5TRCLTrunk


Originally posted by Catador_De_E-Girls:
Hello, I have a problem with the trailers. I had one that changed the tires but when I wanted to mount them again it asked me for brake and suspension, but the suspension is on and it does not detect it. Also, the trailer itself does not ask for brakes, I need help with the trailer, it has all my things packed in there and I can't move it because it won't let me put the tires on.

there is no mention of brakes anywhere in my trailers mod, you have some mod conflict
norby007 22 Nov, 2024 @ 9:01pm 
Originally posted by KI5:
Originally posted by norby007:
Not really a bug, just a question. I created the Industrial Revolution mod and would like to make it so the robotic arms can pull items from your trailers but they can't see trunk spaces in them.

if instanceof(object, "IsoObject") then
local vehicle = nextSquare:getVehicleContainer()
if vehicle then
local part = vehicle:getPartById("TruckBed") or vehicle:getPartById("TruckBedOpen") or vehicle:getPartById("CF8KTrunk") or vehicle:getPartById("TrailerTrunk")
if part then
vehicleContainer = part
end
end
end

I currently look for trunk areas using the vehicle part id's. "TruckBed" and "TruckBedOpen" are vanilla vehicles trucks and cars, "TrailerTrunk" are vanilla trailers, "CF8KTrunk" is the special trunk space for the '93 Ford CF8000 Elgin Street Sweeper, it appears that these trailers don't use any of those, can you tell me what they might be?

I tried these already without luck:
KI5TRTrunk
KI5TRCLTrunk
KI5TRCMTrunk
KI5TRCSTrunk

ok so, the last batch you mentioned are the correct names, but they are initialized together with dummy TruckBed parts for compatibility with trunk locking, it is not used on trailers but it is there anyway. you need to look for example for KI5TRCLTrunk and TruckBed and then select KI5TRCLTrunk

Thanks, I got it. I just moved those checks up in the list so that it would find the specific trunk before settling for the truckbed item. :)
Zombified 13 Dec, 2024 @ 3:53pm 
It's not a bug but some trailers are spawned in the parking area and a hitch is too close to the building. Not enough space for a car to attach a trailer.
KI5  [developer] 17 Dec, 2024 @ 1:38am 
Originally posted by Zombified:
It's not a bug but some trailers are spawned in the parking area and a hitch is too close to the building. Not enough space for a car to attach a trailer.

i can't really control that, try pushing it with a car to the side
Ovisher 21 Dec, 2024 @ 1:03pm 
I have a problem, a small utility trailer, invisible, but the wheels are visible
< >
Showing 1-15 of 24 comments
Per page: 1530 50