Garry's Mod

Garry's Mod

Landscape Conquest
 이 토론은 고정되었습니다. 중요해서 그렇겠죠?
Universe Archblade  [개발자] 2024년 10월 15일 오전 9시 08분
Suggestions / Bug Reports
Want something to change, be added? Make a suggestion! :chirp:
Feel like something is broken, should get fixed? I'm here to help! :ccknight:

As this is a fun thing for me, I do often come back. And If you're ever keen to see if something you've said will one day be added, check out the map's Trello [trello.com] page! :eng:
Universe Archblade 님이 마지막으로 수정; 2024년 10월 15일 오전 10시 12분
< >
전체 댓글 32개 중 1~15개 표시 중
GamesTheOracle 2024년 10월 16일 오전 2시 37분 
day version without fog/render distance limits would be awesome, this map is huge but the lack of visibility makes it hard to appreciate
Universe Archblade  [개발자] 2024년 10월 16일 오전 2시 43분 
GamesTheOracle 님이 먼저 게시:
day version without fog/render distance limits would be awesome, this map is huge but the lack of visibility makes it hard to appreciate

Oh, I've thought about doing a day version before!

I could retest some things without the fog. Although, since it's such a large map, having the fog is more for optimisation and increasing frames than anything. Just so much to render in an open space without it. Only some might be able to handle it.

If I do a day version later down the line, I definitely wanna play around with where things are. Vehicles in different locations, events having changed, and most lights turned off.


EDIT:

I should also mention that the much older versions of this map were made in the day, if you wanna get a feel for what it might be like.

Here's the page:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2095991764
Universe Archblade 님이 마지막으로 수정; 2024년 10월 16일 오전 2시 46분
Neato! 2024년 10월 17일 오전 12시 30분 
seconding the day version!
Marshmallow 2024년 10월 17일 오전 5시 25분 
Neato! 님이 먼저 게시:
seconding the day version!
Soon bby soon
MARKIPLIER JUMPSCARE 2024년 10월 18일 오전 6시 15분 
loading into the map is fine (optimisation update is also making frames a lot better too), but whenever i try to load into a save of the map, it brings up a "Client 0 overflowed reliable channel" error and sends me back to the menu screen. I dont have any of the addons that usually cause this error, such as ULX or NPC tools, and loading up saves from other maps works perfectly fine
Universe Archblade  [개발자] 2024년 10월 18일 오전 6시 53분 
MARKIPLIER JUMPSCARE 님이 먼저 게시:
loading into the map is fine (optimisation update is also making frames a lot better too), but whenever i try to load into a save of the map, it brings up a "Client 0 overflowed reliable channel" error and sends me back to the menu screen. I dont have any of the addons that usually cause this error, such as ULX or NPC tools, and loading up saves from other maps works perfectly fine

Hi! I found a few sources regarding this. And it does seem that this error occurs simply when you, the player (client 0), are loading too many entities.

"If you are trying to save a game with a massive amount of entities, you are sending a bunch of data through the reliable channel. Eventually the game cannot handle it anymore and disconnects you from the game. "

It may be that my map is simply too complicated for saves with too many addons? But that's just a wild guess. Does this error still occur when you have no other addons enabled?

A suggestion for now might be to use the admin room buttons, found by noclipping above the central tower, out of the map. There, you can turn off scripted events, ammo crates, health/suit rechargers, and more. All features you might not need for your save.

Best of luck! :104::ccknight:
mercado_24 2024년 10월 18일 오후 4시 09분 
everything is so ♥♥♥♥♥♥♥♥ shiny
Universe Archblade  [개발자] 2024년 10월 19일 오전 1시 38분 
mercado_24 님이 먼저 게시:
everything is so ♥♥♥♥♥♥♥♥ shiny

This might be something to do with cubemaps. I'll be adding that to the list of things to do. XD
LλMBDλ 2024년 10월 19일 오전 11시 27분 
im having a problem loading the map on a server because it will not locate any of the models you have baked into the map is there a model pack i can download? is there something im doing wrong?
LλMBDλ 님이 마지막으로 수정; 2024년 10월 19일 오전 11시 28분
Universe Archblade  [개발자] 2024년 10월 19일 오후 2시 21분 
LλMBDλ 님이 먼저 게시:
im having a problem loading the map on a server because it will not locate any of the models you have baked into the map is there a model pack i can download? is there something im doing wrong?

First try going to Options --> Multiplayer --> Download Custom Content is set to Allow All Custom Files From Server.
If that doesn't work, disable your addons. Then try to join again.

Is there an error popping up? it is it loading most of the way, then sending you straight back to the main menu?
LλMBDλ 2024년 10월 19일 오후 5시 24분 
Universe Archblade 님이 먼저 게시:
LλMBDλ 님이 먼저 게시:
im having a problem loading the map on a server because it will not locate any of the models you have baked into the map is there a model pack i can download? is there something im doing wrong?

First try going to Options --> Multiplayer --> Download Custom Content is set to Allow All Custom Files From Server.
If that doesn't work, disable your addons. Then try to join again.

Is there an error popping up? it is it loading most of the way, then sending you straight back to the main menu?


Sorry what i ment to say is this is a dedicated server im hosting
heres my server console log

SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_italy/winerack_large.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_italy/winerack_large.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_italy/winerack_large.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_italy/winerack_large.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_italy/winerack_large.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_italy/winerack_large.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_italy/winerack_large.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_italy/winerack_large.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_italy/winerack_small.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_italy/winerack_small.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_italy/winerack_small.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_italy/winerack_small.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_italy/winerack_large.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_italy/winerack_large.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_italy/winerack_large.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_italy/winerack_large.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_italy/winerack_large.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_italy/winerack_large.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_italy/winerack_large.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_italy/winerack_large.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_italy/winerack_small.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_italy/winerack_small.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_italy/winerack_small.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_italy/winerack_small.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_nuke/hr_nuke/control_room_displays/cotrol_room_desk_flat_displays.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_nuke/hr_nuke/control_room_displays/cotrol_room_desk_flat_displays.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_nuke/hr_nuke/control_room_displays/cotrol_room_desk_flat_displays.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/foliage/bush01c.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/foliage/bush01c.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_nuke/hr_nuke/control_room_displays/cotrol_room_desk_flat_displays.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_nuke/hr_nuke/control_room_displays/cotrol_room_desk_flat_displays.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_nuke/hr_nuke/control_room_displays/cotrol_room_desk_flat_displays.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/lc_qr_qualitycontent.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/ah_fern_single001.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/ah_fern_single001.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/ah_fern_single001.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/ah_fern_single001.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_inferno/hr_i/flower_set_a/flower_set_a_leaf.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_inferno/hr_i/flower_set_a/flower_set_a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_inferno/hr_i/flower_set_a/flower_set_a_leaf.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_inferno/hr_i/flower_set_a/flower_set_a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_inferno/hr_i/flower_set_a/flower_set_a_leaf.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_inferno/hr_i/flower_set_a/flower_set_a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/lc_towerstairs_lower_trim.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/lc_towerstairs_lower_trim.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/lc_towerstairs_lower_trim.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/lc_towerstairs_lower_trim.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/lc_towerstairs_lower_trim.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/foliage/bouldergroup01.mdl)

there is alot more models missing for some reason but i could not post it here because its too long. because of this i cannot start the server on this nor can i change to it.
LλMBDλ 2024년 10월 19일 오후 5시 24분 
css is installed on the server as well
Universe Archblade  [개발자] 2024년 10월 19일 오후 9시 35분 
LλMBDλ 님이 먼저 게시:
css is installed on the server as well

Found this guide:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=713685077

Give it a shot, and tell me how it goes!
LλMBDλ 2024년 10월 20일 오후 12시 16분 
fixed it it was a problem with something else not sure what. I did a full reinstall of the server.

great map by the way npc battles are insane.

suggestion for the day version: day but overcast and foggy to keep those render distances short for best performance.
LλMBDλ 2024년 10월 20일 오후 12시 21분 
if you could for the tower make the entrances a tad higher so hunters and larger npcs can fit through because they cant right now. Id say maybe a foot to 2 feet taller.
< >
전체 댓글 32개 중 1~15개 표시 중
페이지당 표시 개수: 1530 50