RimWorld

RimWorld

Hauntings and Ghosts
 This topic has been pinned, so it's probably important
ThatHitmann  [developer] 16 Oct, 2024 @ 7:13pm
ISSUES
Report issues here.
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Showing 1-9 of 9 comments
Lemeow 17 Oct, 2024 @ 7:25pm 
Don't it feel good to have no comments on a bug thread?

Not anymore bucko
ThatHitmann  [developer] 17 Oct, 2024 @ 10:31pm 
Originally posted by Lemeow:
Don't it feel good to have no comments on a bug thread?

Not anymore bucko

:(

lol
csfireworks 21 Oct, 2024 @ 7:21am 
hello,I found the HaG_WornHolyBook bought from trader can't be store in the store area
ThatHitmann  [developer] 21 Oct, 2024 @ 11:25am 
Originally posted by csfireworks:
hello,I found the HaG_WornHolyBook bought from trader can't be store in the store area
It has been fixed in the most recent update. Thanks for the report.
gunns22 11 Nov, 2024 @ 9:37am 
Where do you get Smudge Sticks? I read in the description while setting up my Storage that it's made of Healroot, but I don't see the option to craft them from anywhere in the Crafting Spot OR the Campfire. Please respond, @ThatHitmann, because there's a ghost in the workshop scaring my colonists away, and I can't see any Ghost Writing or objects being thrown at all.
ThatHitmann  [developer] 11 Nov, 2024 @ 11:29am 
Originally posted by gunns22:
Where do you get Smudge Sticks? I read in the description while setting up my Storage that it's made of Healroot, but I don't see the option to craft them from anywhere in the Crafting Spot OR the Campfire. Please respond, @ThatHitmann, because there's a ghost in the workshop scaring my colonists away, and I can't see any Ghost Writing or objects being thrown at all.

Crafting spot or Drug Lab, requiring drug making to unlock.
gunns22 12 Nov, 2024 @ 4:55am 
Smudge Sticks require Drug Manufacturing to be researched? That seems kind of unfair to non-Industrial starts.
are dousing rods supposed to sell for 250$? it feels a bit broken considering they only take 2 wood and a bit of labour, especially since smudge sticks take an entire research and only give 40
colonists seem to suffer the effects of "fated to die" even after I remove the hediff. Also, my colonists' melee attacks don't seem to damage ghosts at all? Not sure if this is a bug or I am just exorcising wrong, but some clarification would be nice. I am using CE.
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