RimWorld

RimWorld

RutraNickers' Compatibility Patches
 This topic has been pinned, so it's probably important
RutraNickers  [developer] 23 Apr @ 5:53am
The Patches Added
-Integrated my mods THIGAPPE - Masking Patches, [RH2] Hand-To-Hand - ReBalanced and Thats Not Clothing! MegaPack

-Added patch to merge some modded researchs into the vanilla technologies. Currently the patched mods are:
--[MUS]哥特式吸血鬼家具 Gothicstyle Vampire Furniture
--[MUS]太空基地家具Space Base Furniture

-Added patch to Core that changes AcidBurn armorCategory to Heat and Thump armorCategory to Blunt
-Added patch to make tribals always sell slaves
-Added patch to spawn only Body_Standard gene in all xenotypes [deactivated by default]
--If you want a modded xenotype to be compatible, please leave a comment

-Added patch to swap dropped steel slags from Ancient Exostrider parts with mechanoid slags

-Added Biotech patch to let babies eat nutrient paste

-Added some custom xenotypes and factions [deactivated by default]. Currently added:
--Harekin (requires BnS - Genes, AFU Cosmetic Gene Expanded and Integrated Genes): an easily frightened rabbit-like people that lives in tribes. Based on Ideology's Nudist Tribe.
--Moosekin (requires AFU Cosmetic Gene Expanded and Better Gene Inheritance): an agressive outland faction with high sexual dimorfism. The males are the Moosekin: strong, ferocious and dumb. The females are the Deerkin: weak, skilled and smart. Based on Core's Rough Outlander Union.
--Nekomate (requires Big and Small - Genes & More, More Catgirl Genes and Integrated Genes): a cat-like Highmate variant that can do combat, but is small and requires frequent use of the Biosculptor Pod.
--Natchfurst (requires Big and Small - Genes & More, VRE - Sanguophages and Integrated Genes): Sanguophage variant focused on fighting. Has high hemogen decay, low mood and is highly agressive. It's pretty strong at night, but close to mediocre during the day.

-Added patch to make Floppy Ears use hair color instead of skin.

-Added changes to vanilla xenotypes [deactivated by default]. Currently those changes are:
--Pigskin: added pig tail from AFU Cosmetic Gene Expanded;
--Impid: added spiked horns and lovely demon tail from AFU Cosmetic Gene Expanded; added Body_Thin and Body_Standard; changed Bad Plants to Awful Plants to keep vanilla metabolic balance.
--Yttakin: removed Furskin, Beard_Always, Body_Hulk, Tail_Furry and Hair_BaldOnly; added fox ears and fox tails from AFU Cosmetic Gene Expanded; added Hair_LongOnly, Body_Standard and MinTemp_SmallDecrease to keep vanilla temperature balance.
--Without AFU Cosmetic Gene Expanded: Impids only get Body_Thin and Body_Standard; Yttakin get Ears_Floppy instead of the fox genes and keeps Tail_Furry.

ReSplice: Charmweavers:
-added Thin bodytype to xenotype (because thin people are also sexy)

Star Wars Customizable Lightsabers:
-changed armorCategory of SWL_Lightsaber_Damage to Heat, meaning that lightsabers will properly work like heat weapons now
-Added support with Melee Animation

SpawnThoseGenes:
-Added beauty gene possibilities for most vanilla Xenotypes and to Saiyans

Vanilla Psycast Expanded - Biotech Integration:
-Added gene spawn possibilities, using SpawnThoseGenes, to: Baseliners (making it softly compatible with any HAR races that don't have xenotypes of their own)
-Added genes to Big and Small - Vampires and the Undead; Yuran Race; Revia Race - Biotech and The Profaned xenotypes

VPE - Biotech Integration for Alpha Animals and More!:
-Added genes to Big and Small - Vampires and the Undead and Revia Race - Biotech xenotypes

The Profaned:
-If you have Big And Small - Framework, it will add the No Facial Animation genes to The Profaned xenotypes in case you have [NL] Facial Animation - WIP on too. I have also added a patch, that is off as a default, that adds custom skeleton face and eyeball set for Facial Animations that don't spawn naturally and a gene that only renders eyeballs to use with it for the best look

More Catgirl Genes:
-Added genes to Yttakin (Requires Dub's Bad Hygiene) and Highmate. The Highmates will get cat ears and a tail if you haven't VRE - Highmate active.

[MUS]哥特式吸血鬼家具 Gothicstyle Vampire Furniture:
-Added deathrest possibility and buildings into the Gothicstyle Coffin Bed, with support for VRE - Sanguophages

[MUS]太空基地家具Space Base Furniture:
-Added patch to make the new items satisfy the Techist style
-Added a patch to merge the new items with vanilla equivalents by turning them into styles from Ideology's Techist Style. This patch also deletes duplicates [deactivated by default]

VRE - Sanguophages:
-Added patch to swap Sanguine Hair gene with Long Hair gene on Bruxas

VRE - Highmates:
-Added patch to remove custom texture from Perfect Bodies
-Added patch to swipe cat genes with the ones from AFU Cosmetic Gene Expanded
-Added patch to swipe VRE_FelineEars genes with vanilla Ears_Cat [deactivated by default]

VFE - Medieval 2:
-Added WeaponTweakData for Melee Animation support

Stylized Slave Collars and Headgears:
-Changed textures to look better with [NL] Facial Animation - WIP

Vanilla Vehicles Expanded:
-Made patch to make Roadkill, Scytheman and Bulldog use HE shells as ammo instead of steel/chemfuel on main turret
-Made patch to make Highwayman, Scytheman and Tango use ammo from Yayo's Combat 3 (Continued), [LTS]Ammunition - Simple Ammo Pack or Beans Ammo Pack
-Patch to make garage doors airtight if using Odyssey

Vanilla Vehicles Expanded - Tier 3:
-Made patch to make Marshall and Burya use HE shells as ammo instead of steel/chemfuel on main turret
- Made patch to make Marshal, Badger and Goliath use ammo from Yayo's Combat 3 (Continued), [LTS]Ammunition - Simple Ammo Pack or Beans Ammo Pack

RimThunder - Core:
-Changed RT_GrenadeLauncher to use smoke shells as ammo instead of chemfuel.

RimThunder - Cold Front:
-Made patch to make KV-1 use HE shells as ammo instead of steel/chemfuel on main turret
-Made patch to vehicle machine guns to use ammo from Yayo's Combat 3 (Continued), [LTS]Ammunition - Simple Ammo Pack or Beans Ammo Pack

RimThunder - Roaring Tiger:
-Made patch to make M1A2 and M48H use HE shells as ammo instead of steel/chemfuel on main turret
-Made patch to vehicle machine guns to use ammo from Yayo's Combat 3 (Continued), [LTS]Ammunition - Simple Ammo Pack or Beans Ammo Pack

RimThunder - Ardennes Assault:
-Made patch to make Panther-G, PZ.38T-G, Panzer IV-H, Sd.Kfz.234/2 and Tiger-E use HE shells as ammo instead of steel/chemfuel on main turret

RimThunder - Lake Ladoga:
-Made patch to make Pr.1124 and Pr.1125 use HE shells as ammo instead of steel/chemfuel on main turret

RimThunder - Way to Samurai:
-Made patch to make Type 61, Type 74, Type 75 and Type 99 use HE shells as ammo instead of steel/chemfuel on main turret

AFU Cosmetic Gene Expanded:
-Fluffy Fox Tail: min temperature changed from -5 to -10
-Lovely Devil Tail: added +5% manipulation, +1 complexity and -1 metabolism
-renamed AFU_HA_CatEar to "fuzzy cat ears"
-renamed AFU_HA_LeopardCatEar to "leopard ears"

Brain In a Jar:
-Brain in a Jar beauty raised to 8 and added Morbid Meditation Focus of +20%
-Brain Processor limited to 2 per research bench and research bonus nerfed to +10%
-Dual-Brain Processor limited to 1 per research bench and research bonus nerfed to +25%
-Quad-Brain Processor limited to 1 per research bench and research bonus nerfed to +60%
-Master Brain research bonus nerfed to +200% and heat changed to 42 per second
-Brain In A Jar research changed to Industrial and cost changed to 2500
-Multibrain Processing research changed to Industrial and cost changed to 4500
-MasterBrain research cost changed to 8500

[LTS]Ammunition - Framework:
-Added chemfuel as a type of ammo

[LTS]Ammunition - Simple Ammo Pack:
-changes the Molotov and VWE flamethrowers' ammunition to chemfuel instead of explosive and industrial ammo

Nukes:
-Added patch to make to recipes use Nuclear Revolution's nuclear fuel rods instead of uranium, while also changing the Small Nuclear Weapons research to have Nuclear Power and Mortars as a dependency instead of Electricity

"Universal Conduits":
-Changed the universal conduits description to say conduits instead of cables (You heard that, Cruel Moose!? I refuse, REFUSE to accept that cables are transporting oil and chemfuel!!)


Patches related to RJW:
-Added genes from RJW Genes into Vanilla xenotypes (Spawn RJW Genes is messing up with my modlist so I added this as an alternative).

-Added gene possibilities from RJW Genes into Vanilla, Revia Race - Biotech, The Saiyans and Yuran Race xenotypes using SpawnThoseGenes

-Added gene possibilities from RJW Unleashed Traits into Highmates, Revia Race - Biotech, The Saiyans, Yuran Race and Lowmates from VRE - Highmate xenotypes using SpawnThoseGenes

-Integrated my other mod Saiyans Are Not Vulnerable that adds Vulnerability multipliers to The Saiyans genes and traits

-Patched Sex Need and Vulnerability stat changes/multipliers into some vanilla genes and some genes and traits from Big and Small - Genes & More

-Added Vulnerability offsets to RJW bondage Heddiffs

-[RJW_Unleashed_Traits] Changed Playful Sadist/Brutal Sadist traits to have a Vulnerability multiplier of 0.6/0.4 instead of a offset of -0.5/-1 so that sadists can be assaulted if they are weak
Last edited by RutraNickers; 10 Aug @ 8:57am