XCOM 2
More Unique Weapons
SeveN  [dezvoltator] 23 apr. la 8:38
Recommended Mods
Recommended mods:
Silent Killer for all Primary Weapons - Some Amalgamation specs can have both Shadow and Silent Killer, but in base game the latter only works with Vektor Rifle. Naturally, for use with my mod, this had to be corrected and so I did it.

[WOTC] Bayonets by Iridar - More upgrades to take advantage of Asasult Rifles 4 slots

[WOTC] Iridar's Underbarrel Attachments - More upgrades to take advantage of Asasult Rifles 4 slots

Revised Weapon Upgrade - Not needed if you're playing with RPGO

Better Armory Stats

[WOTC] Better Repeater Fixed

Additional Ammo Types

[WOTC] Cut Content Ammo

WoTC] Pathfinder Items

[WOTC] Custom Item Name Formats - Colored weapon tiers

[WOTC] TeslaRage's Loot Mod - Now everyone will be able to benefit from those unique powerful weapons

Build Random Upgrade

Interchangeable Upgrades/PCS By Default

Modpocalypse Perk Pack - "Travel Light (weapon cat: travellight)- Secondary 'Weapon' which acts as an empty weapon slot that grants +1 Mobility. - Travel Light is enabled for all Amalgamation classes by default."
Can be used to negate mobility nerf on Cannons, provided you're willing to sacrifice Soldier's secondary.

[WOTC] Full Shadow Report - Allows to see map type, so you know whenever to bring more SMG's, Bullpups and Shotguns for CQC or more Hunter, Sniper and Vektor Rifles for long range.

[WOTC] Point-Based Not Created Equal

Hidden Potential

Height Disadvantage [WOTC]

Shadow Concealment Nerf
Editat ultima dată de SeveN; 28 apr. la 13:19