Total War: WARHAMMER III

Total War: WARHAMMER III

Deithland: An Empire Roster Overhaul
Little suggestions
First of all, just saw the mod showcase and I love what Doktober's cooking! I didn't want to add noise to the comments and haven't the slightest clue if the author actually looks at these or takes suggestions so here goes.

I noticed a couple things with the unit animations that could be tweaked.The fusilaxes firing position spikes the halberd head through the unit's shoulder and the volley guantlets make the spaulder pad stick out of the armpit.

The fusilaxe trigger mechanism takes up about the top 3rd of the weapon's haft, so what if, instead of shouldering the rifle, the unit braces it under their arm? The spike protrudes back behind the arm and the hammer side rests against the upper arm. Almost as if the pyrehulk was couching a lance (which, given the caliber, may not be far off in terms of recoil). I've got nothing for the volley gauntlet though.

Of course, if the author's priority is elsewhere there's no rush to polish, everything here is pretty solid already. Just want to provide some artistic feedback so it's easier if they do decide to come back to it.

That being said, are there any other suggestions that fans of this might have? I'd be interested to read them.
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Showing 1-3 of 3 comments
Doktober  [developer] 28 Jun @ 9:22am 
Thanks for the feedback! To be honest, editing animations and weapon positions in the hands of a model is tough enough, there's certain parameters you gotta work with. If you look at the fusilaxes closely, you can see that the top spike is actually not fixed, it's hinged, so you can headcanon it as folding when it's shouldered. That or it looks fine enough where it appears it's more just "laying" on the pauldron as it's fired.

Believe me I did all I could to avoid the models clipping with themselves in any way, it's quite jarring for me too when I see it in games. I'll do a quality pass in the future, but at a certain point, there's only so much you can do!
Last edited by Doktober; 28 Jun @ 9:23am
I think that the theme of a line infantry faction could be helped along by adding some infantry with minor tweaks to fill intermediate roles / tiers, kind of like the different types of infantry in Empire TW.

Maybe a line of units based on veteran gallowdogs getting "promoted out" to the main army, keeping cheaper equipment and more expendable roles later into the tech tree like a grenadier/pistol fume corps.

Other line infantry / cavalry could get greenjacket reskins or some equivalent, reflecting a difference in doctrine or veterancy.
I have little two unit suggestion.

1.
İf you played Empire Total War with Minor Faction Revenge mod they have Drummer Squad (I dont remember exact name).

This unit in that mod is most OP melee unit. Max morale, super high melee defance and attack, resist cold, hot, shocks and gives morale buff for nearby units. I think you can implement these units for more support unit than DPS unit.

2.
İn Gun for Empire mod they have Luftjager (Jetpack pistolier). I think this combine with your Pyrehulks would be nice addition.
Last edited by Night Jager; 1 Jul @ 1:19am
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