Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
Why this was tricky: spacing was hard because the code uses 1.25 as the spacing, but tiles are 4x4, so this doesn't divide evenly. Optimal spacing is actually just a tiny bit above 1.25, because if it's exactly 1.25 then the soil conflicts. When I initially updated this I didn't have a full grasp of the farming mechanics and thought optimal spacing was the most important, but now I understand that there's a lot of tile-based stuff happening, and in most cases 3x3 is better than 4x4. So I changed it to be 4/3 to evenly divide into tiles.