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Why this was tricky: spacing was hard because the code uses 1.25 as the spacing, but tiles are 4x4, so this doesn't divide evenly. Optimal spacing is actually just a tiny bit above 1.25, because if it's exactly 1.25 then the soil conflicts. When I initially updated this I didn't have a full grasp of the farming mechanics and thought optimal spacing was the most important, but now I understand that there's a lot of tile-based stuff happening, and in most cases 3x3 is better than 4x4. So I changed it to be 4/3 to evenly divide into tiles.