Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
Gabe's Gun 100% damage fire rate clip size accuracy reaload speed always Krit.
-25% reload rime
-15% Damage
+50% damage to pyros
Quicker reload at lower health
+33% walk speed
+50 health
Cannot use sappers
-15% slower firing speed
+15% Damage
-15% slower firing speed
My suggestion is
20% + firing speed
15% + damage
No damage reduction from distance
50% - damage to buildings
20 % - movement speed
Seems overpowered at first with all the buffs, but remember, Spies count on stalking for backstabs a lot, fleeing is harder and you can't catch up to soldiers or demos to backstab. A good counter to snipers from a distance (or with Razorback) and for thinning out enemy lines, but it makes you a terribly obvious spy and one that has trouble escaping. I but the building damage thing there because I can see a gun like that be hell for an engie