Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
Gabe's Gun 100% damage fire rate clip size accuracy reaload speed always Krit.
-25% reload rime
-15% Damage
+50% damage to pyros
Quicker reload at lower health
+33% walk speed
+50 health
Cannot use sappers
-15% slower firing speed
+15% Damage
-15% slower firing speed
My suggestion is
20% + firing speed
15% + damage
No damage reduction from distance
50% - damage to buildings
20 % - movement speed
Seems overpowered at first with all the buffs, but remember, Spies count on stalking for backstabs a lot, fleeing is harder and you can't catch up to soldiers or demos to backstab. A good counter to snipers from a distance (or with Razorback) and for thinning out enemy lines, but it makes you a terribly obvious spy and one that has trouble escaping. I but the building damage thing there because I can see a gun like that be hell for an engie