XCOM 2
Second Wave Reborn
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
EladDv  [udvikler] 15. feb. 2016 kl. 16:32
Requests and New Features
This is the place to request new features, i'll look at them and see thier benefit to the game (in my eyes but also i'll conisder popular opinion) and their cost in development time and feasibility.
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Viser 1-15 af 52 kommentarer
NopeTooFast 15. feb. 2016 kl. 17:14 
Idea: Not Created Equally applies to enemies, too.
EladDv  [udvikler] 15. feb. 2016 kl. 17:17 
Oprindeligt skrevet af Temmonomicon:
Idea: Not Created Equally applies to enemies, too.
Sounds possible and a fun gameplay option, gonna take some work but i could sacrifice complexity for ini support and much less code.
Might go and work on in after Commander's choice and Hidden potential
Sidst redigeret af EladDv; 15. feb. 2016 kl. 17:18
Fizzbang™ 15. feb. 2016 kl. 19:22 
Someone had come out with Hidden Potential.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=618826129

Just wondering if it'll make more sense to integrate the mods instead of coding from scratch.

EladDv  [udvikler] 15. feb. 2016 kl. 22:05 
not really since i want it toggleable for better compatibility and choice, i am aware of this mod though- the less mods you have for each save the better you can promise nothing will break
veeet 16. feb. 2016 kl. 1:29 
Can you maybe implement the absolute critical option from second wave?
EladDv  [udvikler] 16. feb. 2016 kl. 2:24 
i'll take a look at it viet but i think i saw one mod like this already.
veeet 16. feb. 2016 kl. 4:47 
alright that would be awesome if you implemented it also
NopeTooFast 16. feb. 2016 kl. 9:28 
Include Sight Radius in Not Created Equally?
EladDv  [udvikler] 16. feb. 2016 kl. 10:13 
yeah i think i'll pass on sight radius, it's not that it's gonna be hard, actually it'll be pretty much effortless it's just that i can foresee the "Bug reports" that'll come my way for this feature
SquareEnix 16. feb. 2016 kl. 10:37 
what about random stats for ingenieurs and scientists?
EladDv  [udvikler] 16. feb. 2016 kl. 10:39 
Oprindeligt skrevet af SquareEnix:
what about random stats for ingenieurs and scientists?
they dont have any stats as far as i am aware
SquareEnix 16. feb. 2016 kl. 11:20 
i mean that bonuses, for example +50% building speed.
EladDv  [udvikler] 16. feb. 2016 kl. 11:25 
I'll take a look but i dont promise anything
NopeTooFast 16. feb. 2016 kl. 12:35 
Oprindeligt skrevet af EladDv:
yeah i think i'll pass on sight radius, it's not that it's gonna be hard, actually it'll be pretty much effortless it's just that i can foresee the "Bug reports" that'll come my way for this feature

have it be processed as more a small multiplier of mobility rather than the other way stats are decided
EladDv  [udvikler] 16. feb. 2016 kl. 12:40 
Oprindeligt skrevet af Temmonomicon:
Oprindeligt skrevet af EladDv:
yeah i think i'll pass on sight radius, it's not that it's gonna be hard, actually it'll be pretty much effortless it's just that i can foresee the "Bug reports" that'll come my way for this feature

have it be processed as more a small multiplier of mobility rather than the other way stats are decided
it's not that, it's that people are going to tamper with that and i dont want to be responsible for that,i'll see if i could add the option.
Also added a stat randomizer for Flanking crit chances so absolutely critical is possible if you change the low and high to 100
Sidst redigeret af EladDv; 16. feb. 2016 kl. 14:23
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