XCOM 2
Second Wave Reborn
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EladDv  [Разработчик] 15 фев. 2016 г. в 16:32
Requests and New Features
This is the place to request new features, i'll look at them and see thier benefit to the game (in my eyes but also i'll conisder popular opinion) and their cost in development time and feasibility.
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Сообщения 115 из 52
Idea: Not Created Equally applies to enemies, too.
EladDv  [Разработчик] 15 фев. 2016 г. в 17:17 
Автор сообщения: Temmonomicon
Idea: Not Created Equally applies to enemies, too.
Sounds possible and a fun gameplay option, gonna take some work but i could sacrifice complexity for ini support and much less code.
Might go and work on in after Commander's choice and Hidden potential
Отредактировано EladDv; 15 фев. 2016 г. в 17:18
Someone had come out with Hidden Potential.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=618826129

Just wondering if it'll make more sense to integrate the mods instead of coding from scratch.

EladDv  [Разработчик] 15 фев. 2016 г. в 22:05 
not really since i want it toggleable for better compatibility and choice, i am aware of this mod though- the less mods you have for each save the better you can promise nothing will break
Can you maybe implement the absolute critical option from second wave?
EladDv  [Разработчик] 16 фев. 2016 г. в 2:24 
i'll take a look at it viet but i think i saw one mod like this already.
alright that would be awesome if you implemented it also
Include Sight Radius in Not Created Equally?
EladDv  [Разработчик] 16 фев. 2016 г. в 10:13 
yeah i think i'll pass on sight radius, it's not that it's gonna be hard, actually it'll be pretty much effortless it's just that i can foresee the "Bug reports" that'll come my way for this feature
what about random stats for ingenieurs and scientists?
EladDv  [Разработчик] 16 фев. 2016 г. в 10:39 
Автор сообщения: SquareEnix
what about random stats for ingenieurs and scientists?
they dont have any stats as far as i am aware
i mean that bonuses, for example +50% building speed.
EladDv  [Разработчик] 16 фев. 2016 г. в 11:25 
I'll take a look but i dont promise anything
Автор сообщения: EladDv
yeah i think i'll pass on sight radius, it's not that it's gonna be hard, actually it'll be pretty much effortless it's just that i can foresee the "Bug reports" that'll come my way for this feature

have it be processed as more a small multiplier of mobility rather than the other way stats are decided
EladDv  [Разработчик] 16 фев. 2016 г. в 12:40 
Автор сообщения: Temmonomicon
Автор сообщения: EladDv
yeah i think i'll pass on sight radius, it's not that it's gonna be hard, actually it'll be pretty much effortless it's just that i can foresee the "Bug reports" that'll come my way for this feature

have it be processed as more a small multiplier of mobility rather than the other way stats are decided
it's not that, it's that people are going to tamper with that and i dont want to be responsible for that,i'll see if i could add the option.
Also added a stat randomizer for Flanking crit chances so absolutely critical is possible if you change the low and high to 100
Отредактировано EladDv; 16 фев. 2016 г. в 14:23
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