XCOM 2
Second Wave Reborn
 Tämä aihe on kiinnitetty, joten se on todennäköisesti tärkeä
EladDv  [kehittäjä] 15.2.2016 klo 16.32
Requests and New Features
This is the place to request new features, i'll look at them and see thier benefit to the game (in my eyes but also i'll conisder popular opinion) and their cost in development time and feasibility.
< >
Näytetään 1-15 / 52 kommentista
Idea: Not Created Equally applies to enemies, too.
EladDv  [kehittäjä] 15.2.2016 klo 17.17 
Temmonomicon lähetti viestin:
Idea: Not Created Equally applies to enemies, too.
Sounds possible and a fun gameplay option, gonna take some work but i could sacrifice complexity for ini support and much less code.
Might go and work on in after Commander's choice and Hidden potential
Viimeisin muokkaaja on EladDv; 15.2.2016 klo 17.18
Someone had come out with Hidden Potential.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=618826129

Just wondering if it'll make more sense to integrate the mods instead of coding from scratch.

EladDv  [kehittäjä] 15.2.2016 klo 22.05 
not really since i want it toggleable for better compatibility and choice, i am aware of this mod though- the less mods you have for each save the better you can promise nothing will break
Can you maybe implement the absolute critical option from second wave?
EladDv  [kehittäjä] 16.2.2016 klo 2.24 
i'll take a look at it viet but i think i saw one mod like this already.
alright that would be awesome if you implemented it also
Include Sight Radius in Not Created Equally?
EladDv  [kehittäjä] 16.2.2016 klo 10.13 
yeah i think i'll pass on sight radius, it's not that it's gonna be hard, actually it'll be pretty much effortless it's just that i can foresee the "Bug reports" that'll come my way for this feature
what about random stats for ingenieurs and scientists?
EladDv  [kehittäjä] 16.2.2016 klo 10.39 
SquareEnix lähetti viestin:
what about random stats for ingenieurs and scientists?
they dont have any stats as far as i am aware
i mean that bonuses, for example +50% building speed.
EladDv  [kehittäjä] 16.2.2016 klo 11.25 
I'll take a look but i dont promise anything
EladDv lähetti viestin:
yeah i think i'll pass on sight radius, it's not that it's gonna be hard, actually it'll be pretty much effortless it's just that i can foresee the "Bug reports" that'll come my way for this feature

have it be processed as more a small multiplier of mobility rather than the other way stats are decided
EladDv  [kehittäjä] 16.2.2016 klo 12.40 
Temmonomicon lähetti viestin:
EladDv lähetti viestin:
yeah i think i'll pass on sight radius, it's not that it's gonna be hard, actually it'll be pretty much effortless it's just that i can foresee the "Bug reports" that'll come my way for this feature

have it be processed as more a small multiplier of mobility rather than the other way stats are decided
it's not that, it's that people are going to tamper with that and i dont want to be responsible for that,i'll see if i could add the option.
Also added a stat randomizer for Flanking crit chances so absolutely critical is possible if you change the low and high to 100
Viimeisin muokkaaja on EladDv; 16.2.2016 klo 14.23
< >
Näytetään 1-15 / 52 kommentista
Sivua kohden: 1530 50