XCOM 2
Second Wave Reborn
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EladDv  [開発者] 2016年2月15日 16時32分
Requests and New Features
This is the place to request new features, i'll look at them and see thier benefit to the game (in my eyes but also i'll conisder popular opinion) and their cost in development time and feasibility.
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Idea: Not Created Equally applies to enemies, too.
EladDv  [開発者] 2016年2月15日 17時17分 
Temmonomicon の投稿を引用:
Idea: Not Created Equally applies to enemies, too.
Sounds possible and a fun gameplay option, gonna take some work but i could sacrifice complexity for ini support and much less code.
Might go and work on in after Commander's choice and Hidden potential
最近の変更はEladDvが行いました; 2016年2月15日 17時18分
Someone had come out with Hidden Potential.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=618826129

Just wondering if it'll make more sense to integrate the mods instead of coding from scratch.

EladDv  [開発者] 2016年2月15日 22時05分 
not really since i want it toggleable for better compatibility and choice, i am aware of this mod though- the less mods you have for each save the better you can promise nothing will break
veeet 2016年2月16日 1時29分 
Can you maybe implement the absolute critical option from second wave?
EladDv  [開発者] 2016年2月16日 2時24分 
i'll take a look at it viet but i think i saw one mod like this already.
veeet 2016年2月16日 4時47分 
alright that would be awesome if you implemented it also
Include Sight Radius in Not Created Equally?
EladDv  [開発者] 2016年2月16日 10時13分 
yeah i think i'll pass on sight radius, it's not that it's gonna be hard, actually it'll be pretty much effortless it's just that i can foresee the "Bug reports" that'll come my way for this feature
what about random stats for ingenieurs and scientists?
EladDv  [開発者] 2016年2月16日 10時39分 
SquareEnix の投稿を引用:
what about random stats for ingenieurs and scientists?
they dont have any stats as far as i am aware
i mean that bonuses, for example +50% building speed.
EladDv  [開発者] 2016年2月16日 11時25分 
I'll take a look but i dont promise anything
EladDv の投稿を引用:
yeah i think i'll pass on sight radius, it's not that it's gonna be hard, actually it'll be pretty much effortless it's just that i can foresee the "Bug reports" that'll come my way for this feature

have it be processed as more a small multiplier of mobility rather than the other way stats are decided
EladDv  [開発者] 2016年2月16日 12時40分 
Temmonomicon の投稿を引用:
EladDv の投稿を引用:
yeah i think i'll pass on sight radius, it's not that it's gonna be hard, actually it'll be pretty much effortless it's just that i can foresee the "Bug reports" that'll come my way for this feature

have it be processed as more a small multiplier of mobility rather than the other way stats are decided
it's not that, it's that people are going to tamper with that and i dont want to be responsible for that,i'll see if i could add the option.
Also added a stat randomizer for Flanking crit chances so absolutely critical is possible if you change the low and high to 100
最近の変更はEladDvが行いました; 2016年2月16日 14時23分
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