Counter-Strike 2

Counter-Strike 2

DE_COREDUMP
Bugs and stuff?
Cause there isnt a post for this already
< >
1-2 van 2 reacties weergegeven
Trashbang  [ontwikkelaar] 10 apr 2016 om 2:20 
Oh wow, thanks. I mean, sincerely. After the first few days of comments I really didn't expect anybody to come back with legitimate criticism.


1. Sneaky A site plant is totally my fault, just kinda thoughtless. I figured the conduit prop was small enough to not interfere with visibility. I'll move it out the way.

2. The pixelwalk is on top of a wedge-shaped brush that should be zero units wide at that point according to the source file, so uh... congrats on somehow literally walking on nothing? I dunno how that happened, but it's an easy fix.

3. This was kind of a compromise. The scaffolding there is covered by an invisible clip brush to stop people bumping into all the sticky-out bits, but you can't set the footstep sound on the invisible brush. I'll maybe refactor the geometry so people can just walk on the wood.
Laatst bewerkt door Trashbang; 10 apr 2016 om 2:21
< >
1-2 van 2 reacties weergegeven
Per pagina: 1530 50