安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=662588081
Pixelwalk spot
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=662588109
The sound of the wood isnt wood :<
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=662589378
1. Sneaky A site plant is totally my fault, just kinda thoughtless. I figured the conduit prop was small enough to not interfere with visibility. I'll move it out the way.
2. The pixelwalk is on top of a wedge-shaped brush that should be zero units wide at that point according to the source file, so uh... congrats on somehow literally walking on nothing? I dunno how that happened, but it's an easy fix.
3. This was kind of a compromise. The scaffolding there is covered by an invisible clip brush to stop people bumping into all the sticky-out bits, but you can't set the footstep sound on the invisible brush. I'll maybe refactor the geometry so people can just walk on the wood.