Counter-Strike 2
DE_COREDUMP
Bugs and stuff?
Cause there isnt a post for this already
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Trashbang  [δημιουργός] 10 Απρ 2016, 2:20 
Oh wow, thanks. I mean, sincerely. After the first few days of comments I really didn't expect anybody to come back with legitimate criticism.


1. Sneaky A site plant is totally my fault, just kinda thoughtless. I figured the conduit prop was small enough to not interfere with visibility. I'll move it out the way.

2. The pixelwalk is on top of a wedge-shaped brush that should be zero units wide at that point according to the source file, so uh... congrats on somehow literally walking on nothing? I dunno how that happened, but it's an easy fix.

3. This was kind of a compromise. The scaffolding there is covered by an invisible clip brush to stop people bumping into all the sticky-out bits, but you can't set the footstep sound on the invisible brush. I'll maybe refactor the geometry so people can just walk on the wood.
Τελευταία επεξεργασία από Trashbang; 10 Απρ 2016, 2:21
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