Garry's Mod

Garry's Mod

[CW2] KK INS2/DOI SWEPs (2018)
Weapons bug
Weapons bugging after save and load when we left them on the ground, we can shoot but we cant switch to other item. When we use "drop CW 2.0 weapon" command and safe and load game we cant pickup weapons and delete them
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1-6 van 6 reacties weergegeven
Knife Kitty  [ontwikkelaar] 2 jan 2018 om 11:48 
Sry this is problem with CW2 base itself. It never worked with saves (dunno but doubt about dupes), not even with map transitions in SP.
Laatst bewerkt door Knife Kitty; 2 jan 2018 om 11:49
ok i understand, thanks for help
I know that this is in regards to another problem, but I figure I should put it here to not clutter things up. When using certain weapons from DOI, I can see the weapon and it works fine, but my view is obstructed by an error on the upper part of my view and I keep getting this error in the console:

[[CW 2.0] KK INS2 SWEPs] lua/weapons/cw_kk_ins2_base_main/o_cl_model.lua:33: attempt to index a nil value
1. getMuzzlePosition - lua/weapons/cw_kk_ins2_base_main/o_cl_model.lua:33
2. draw3D2DHUD - lua/weapons/cw_kk_ins2_base_main/o_cl_hud.lua:40
3. unknown - lua/weapons/cw_kk_ins2_base_main/o_cl_model.lua:550

It seems to be the M1 Carbine and the Stens. Everything else seems to work just fine. Am I just thick headed? Any clue what the issue could be?
Laatst bewerkt door Lisica; 5 jan 2018 om 23:08
Knife Kitty  [ontwikkelaar] 6 jan 2018 om 6:18 
Origineel geplaatst door The Fox Of Irscar:
............
if you see ERROR model, then you are not using default ERROR model with its default textures.
As for 3D2Dhud try regular hud for now, Ill look into those sweps.
explosion graphics wont show up when i detonate ied or shoot rocket laucher theres no explosion HHEEEEEEEEEAAALLLPP MEEEEHHHH!!!
is anyone else having problems reloading the guns fire but would not reload
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