Team Fortress 2

Team Fortress 2

The Roundabout
stats + craft ideas
this thing is circus right? so here:

+25% faster fireing speed
+15% faster reload speed
-70% damage
no random crits
shot marks victom for death

craft:

L'Tranger + Wrap assassin

these any good?
tweaks?
others?
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Pippu? 15 Agu 2014 @ 5:38am 
The speed buffs are fair, but instead of those debuffs, the bullet corkscrews around making it harder to aim, and marks target for death (Minicrits must be aquired via seperate source)
Diposting pertama kali oleh ZippedBasilix442:
The speed buffs are fair, but instead of those debuffs, the bullet corkscrews around making it harder to aim, and marks target for death (Minicrits must be aquired via seperate source)

well, i think that would make it interesting, but way to complex.
Pippu? 17 Agu 2014 @ 3:31am 
Hmmm yeah
Pippu? 17 Agu 2014 @ 3:34am 
Instead how about it's just inaccurate?
Diposting pertama kali oleh ZippedBasilix442:
Instead how about it's just inaccurate?

do you mean, less projectiles per shot? if so, i guess... how many pellets does the normal revovler shoot again?
Pippu? 17 Agu 2014 @ 8:00am 
Just one
oh. then how is it going to be less accurate?
Pippu? 17 Agu 2014 @ 9:25am 
bullets go at an angle
tricky to master but good pay off!
Diposting pertama kali oleh Chili Peppers:
tricky to master but good pay off!

that's what i was going for.
Pippu? 19 Agu 2014 @ 1:29pm 
yeah
Crafting idea is good. I suggest these stats instead, though:
+On kill, teleport to where the victim was standing when he died. (That's both a pro and a con, depending on who you decide to kill.)


That would be intresting. If you kill an engineer with it you are doomed, but if you kill a sniper then it can be rather useful. Heavymedic pairs are iffy, could be good or bad depending on the reaction time of the heavy.
Diposting pertama kali oleh BurningBread:
Crafting idea is good. I suggest these stats instead, though:
+On kill, teleport to where the victim was standing when he died. (That's both a pro and a con, depending on who you decide to kill.)


That would be intresting. If you kill an engineer with it you are doomed, but if you kill a sniper then it can be rather useful. Heavymedic pairs are iffy, could be good or bad depending on the reaction time of the heavy.

that would be interesting, but i would like to see it on some otherr weapon.
Pippu? 20 Agu 2014 @ 4:16pm 
@BurningBread, Great idea but should be on a different weapon
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