Team Fortress 2

Team Fortress 2

The Roundabout
stats + craft ideas
this thing is circus right? so here:

+25% faster fireing speed
+15% faster reload speed
-70% damage
no random crits
shot marks victom for death

craft:

L'Tranger + Wrap assassin

these any good?
tweaks?
others?
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Pippu? 15 aug, 2014 @ 5:38 
The speed buffs are fair, but instead of those debuffs, the bullet corkscrews around making it harder to aim, and marks target for death (Minicrits must be aquired via seperate source)
Ursprungligen skrivet av ZippedBasilix442:
The speed buffs are fair, but instead of those debuffs, the bullet corkscrews around making it harder to aim, and marks target for death (Minicrits must be aquired via seperate source)

well, i think that would make it interesting, but way to complex.
Pippu? 17 aug, 2014 @ 3:31 
Hmmm yeah
Pippu? 17 aug, 2014 @ 3:34 
Instead how about it's just inaccurate?
Ursprungligen skrivet av ZippedBasilix442:
Instead how about it's just inaccurate?

do you mean, less projectiles per shot? if so, i guess... how many pellets does the normal revovler shoot again?
Pippu? 17 aug, 2014 @ 8:00 
Just one
oh. then how is it going to be less accurate?
Pippu? 17 aug, 2014 @ 9:25 
bullets go at an angle
tricky to master but good pay off!
Ursprungligen skrivet av Chili Peppers:
tricky to master but good pay off!

that's what i was going for.
Pippu? 19 aug, 2014 @ 13:29 
yeah
Saint Alfonso 20 aug, 2014 @ 12:08 
Crafting idea is good. I suggest these stats instead, though:
+On kill, teleport to where the victim was standing when he died. (That's both a pro and a con, depending on who you decide to kill.)


That would be intresting. If you kill an engineer with it you are doomed, but if you kill a sniper then it can be rather useful. Heavymedic pairs are iffy, could be good or bad depending on the reaction time of the heavy.
Ursprungligen skrivet av BurningBread:
Crafting idea is good. I suggest these stats instead, though:
+On kill, teleport to where the victim was standing when he died. (That's both a pro and a con, depending on who you decide to kill.)


That would be intresting. If you kill an engineer with it you are doomed, but if you kill a sniper then it can be rather useful. Heavymedic pairs are iffy, could be good or bad depending on the reaction time of the heavy.

that would be interesting, but i would like to see it on some otherr weapon.
Pippu? 20 aug, 2014 @ 16:16 
@BurningBread, Great idea but should be on a different weapon
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