Space Engineers

Space Engineers

[v6.5.10] Lord Wiader's Tiered Systems - LWTS (KptKosmit91's Tiered Systems/Tiered Everything)
 This topic has been pinned, so it's probably important
-=KptKosmit91=-  [developer] 12 Apr, 2017 @ 2:24pm
Bug reports
Report bugs here.
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Showing 1-15 of 39 comments
-=KptKosmit91=-  [developer] 16 Oct, 2017 @ 9:18am 
It's nothing really that important - will try to get this fixed before the battery update.
-=KptKosmit91=-  [developer] 1 Jan, 2019 @ 3:17pm 
@BLEEDING
That's because I forgot to add a blueprint to the Candy Cane plate. For some reason all components must have a blueprint (though the blueprint doesn't have to be used by any assembler)
When I make the plates unobtainable (12th Jan) I will add an unused blueprint for them so that the errors don't show up anymore. For now the errors can be ignored, they won't affect anything :)
Cereal 10 Mar, 2019 @ 10:19pm 
t4 gatling turret requires t5 detector components. t4 missile requires t4 detector
-=KptKosmit91=-  [developer] 11 Mar, 2019 @ 10:38am 
@Cereal Killer
Right, I'll try to get that fixed asap!
The Bashful Yeti 24 Oct, 2019 @ 3:29pm 
Having issues with small grid batteries after this last update. Selecting small grid batteries to place will crash the game.
-=KptKosmit91=-  [developer] 24 Oct, 2019 @ 3:31pm 
Interesring, will see what's wrong with them tomorrow. Do check if any other blocks cause this too
-=KptKosmit91=-  [developer] 25 Oct, 2019 @ 9:37am 
Originally posted by The Bashful Yeti:
Having issues with small grid batteries after this last update. Selecting small grid batteries to place will crash the game.
Haven't noticed any issue with them

EDIT: Keen mentioned fixing a crash when selecting blocks in the latest hotfix, so that might have fixed it
Last edited by -=KptKosmit91=-; 25 Oct, 2019 @ 9:40am
mookie1590 26 Nov, 2019 @ 7:47am 
There seems to be a slight bug with small grid tiered o2/h2 generators. It tells me unknown tech despite knowing them. Large grid works fine. Tier 2 and 3 so far say the same thing. Can't build either even though they're unlocked.
-=KptKosmit91=-  [developer] 26 Nov, 2019 @ 7:52am 
Yup, I have also came across that, it will be fixed in the next version that should come soon
-=KptKosmit91=-  [developer] 3 Dec, 2019 @ 8:57am 
Nevermind, looks like I actually didn't fix this one. Anyways, uploading a fix now so it will work normally again :)
DragonLoon 1 Feb, 2020 @ 4:54pm 
Just wanted to let you know that for some reason the titanium removing mod does not remove the Titanium from the needed resources of the Tier 5 assembler motors (but only when being made in the tier 4 assembler). I have both the main LWTS mod and the titanium removing mod at the top of my mod list (with the titanium one at the very top)
💀 Haku 💀 4 Feb, 2020 @ 4:50pm 
just found a bug the Legendary production line when I put items into it and hit disassembly it is leaving items behind just 2 the tier 3 and 4 assembly motors I can manually break them down but the "disassemble all" button don't work for these 2
Last edited by 💀 Haku 💀; 4 Feb, 2020 @ 4:51pm
-=KptKosmit91=-  [developer] 7 Feb, 2020 @ 3:42am 
Thanks for the reports, fixed the bug with titanium removal mod and other bugs with assembly motors :)
Fix is already out!
Last edited by -=KptKosmit91=-; 7 Feb, 2020 @ 3:42am
ApexAlphaGaming 8 Feb, 2020 @ 4:40pm 
How come I keep having about 3-5 Behemoth Raiding Factories spawning within 15km of my base?
Every playthrough so far my only complaint is the the Behemoth Raiding Factories spawn WAYYY TOOO often. How can I change this?
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