Space Engineers

Space Engineers

Easy Automation V2.0
Coren  [desarrollador] 30 MAY 2016 a las 16:38
Bug Reports
If you are running into a bug and you are sure it is not due to user error then please post a detailed description with an exact copy of the LCD code you are attempting to run.
Remember to check that all of your physical components are set up correctly and that ALL blocks that are being affected by the code belong to the same person that the Programming block belongs to.
Última edición por Coren; 30 MAY 2016 a las 16:40
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Mostrando 1-15 de 160 comentarios
Entersprite 6 JUN 2016 a las 7:53 
Programmable block writes me Override property isn't single and the correct format is boolean.

My code:
@gyroOverride{
Override of Gyroscope = On
}
Deapri 6 JUN 2016 a las 9:31 
A minor and frustrating issue, color syntax was changed and not notated that I found in the guide or tutorials, the array split references a colon rather than a comma in 2.0 simple enough to revert if a user can read raw code and understands what they are looking for, I assume the change was intentional to bring it more in line with the array splits in the game however documentation of the syntax for each of the array handlers and other conditions would be helpful. If I missed the notation on this matter, please disregard.
Coren  [desarrollador] 6 JUN 2016 a las 9:35 
@Entersprite Good catch, I fixed the bug and your LCD code should now work after your subscription updates and you load up the fixed program onto your programming block.
Última edición por Coren; 6 JUN 2016 a las 10:05
Coren  [desarrollador] 6 JUN 2016 a las 9:47 
@Deapri The Guide has the syntax for all values listed under the "Value Types" index. I made the change because using a comma made it incompatible with the "Dynamic Values" arguments because those use commas to separate the different values that are being passed from the Activator. The colon was chosen to replace the comma because as you noticed, it brings it more in line with the array splits in the game.
Deapri 6 JUN 2016 a las 10:23 
Noted, thank you, sorry I had missed that.
Deapri 6 JUN 2016 a las 20:25 
@light{
IncreaseBlink Interval of light01 = 0.5
}

This is having no effect on the sliders for Blink, tested Increase and Blink Interval of light01 = 0.5
It colors fine with the earlier mentioned syntax change.
Coren  [desarrollador] 6 JUN 2016 a las 21:50 
@Deapri
Thank you for the bug report.

Multi word properties are a new thing. IncreaseBlink Interval is also a new multi word Action which takes special adjustment due to the fact that Action statements don't have a word to split the Action from the block name.

I just modified the script. All Blink related Action statments now work and all mulit word Property statments now work.

@light{
IncreaseBlink Interval light01
}

and

@light{
Blink Interval of light01 = 0.5
}

now work.

also updated the version in the script header to 2.002
Última edición por Coren; 6 JUN 2016 a las 21:52
Deapri 8 JUN 2016 a las 1:24 
excellent, thank you for that, I assume with the way the script is written dynamically that any other multi-word functions should also be repaired? None of the blink slider were functioning, I should have mentioned that in my original post.
Coren  [desarrollador] 8 JUN 2016 a las 9:14 
@Deapri All multi word statements that set a property will now work but statements that trigger an action require special attention due to the simplistic syntax of the action statement. If you run into any other actions that have multi word names that aren’t working then feel free to notify me so I can add in those special cases.
Kri 8 JUN 2016 a las 17:41 
When trying to use a variable in a "When" statement PB crashes with an exception
Coren  [desarrollador] 8 JUN 2016 a las 18:22 
@[BWC] Kri@ please post your LCD code
Stilgar 5 JUL 2016 a las 11:29 
I noticed that while it used to compile fine, now it says that the script has lots of errors and it refuses to do anything. Were there changes to the programming system of Space Engineers in the recent updates, that could have broken EA?
Coren  [desarrollador] 5 JUL 2016 a las 19:26 
@Stilgar
Could be, are you using the default build or the weekly update build?
Stilgar 5 JUL 2016 a las 19:44 
Weekly update build I believe. Whichever one shows up as [development] in Steam.
Coren  [desarrollador] 5 JUL 2016 a las 19:48 
@Stilgar
hmm, I just took a look at the programing update guide, It is highly likely I will need to update the script to accommodate the new changes to the programing block. Depending on a few things, it may take a while.
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