Team Fortress 2

Team Fortress 2

The Circuit Breaker
Stats
Post your stats here!
< >
正在显示第 1 - 15 条,共 204 条留言
Archa3opt3ryx 2016 年 6 月 7 日 下午 5:37 
damage fills "Power" meter, when filled, right click to shoot a Pomson like projectile that deals splash damage. (Like, 80 damage to do so)
Projectile does 100 damage on direct hit and 50 on any splash.
-20% damage
(Just thought I would start the discussion.)
calvin killgore 2016 年 6 月 7 日 下午 5:49 
引用自 {THS}Archa3opt3ryx
damage fills "Power" meter, when filled, right click to shoot a Pomson like projectile that deals splash damage. (Like, 80 damage to do so)
Projectile does 100 damage on direct hit and 50 on any splash.
-20% damage
(Just thought I would start the discussion.)
thats intresting :frogzone:
Ferrn 2016 年 6 月 7 日 下午 6:12 
how would the "Power Meter" be filled?
donti 2016 年 6 月 7 日 下午 6:15 
引用自 AI_GG
how would the "Power Meter" be filled?
Damage you deal, or damage dealt to you. He didn't really specify but I'm going to assume it's the former.
porz 2016 年 6 月 7 日 下午 8:53 
I think it would be cool if you shot an enemy it would do area damage to others.
Greed S> 286 Bill's Hat 2016 年 6 月 8 日 上午 12:55 
-20% damage seems really harsh, just make it have less damage to buildings like the cow mangler but infinite ammo, that would be a rip off the cow mangler but why not decrease the clip, and add a new effect called electrocution which is something like bleed so after doing like 200 damage, your weapon damage Meyer fills up and when you right click it enables you to do "electrocution" which probably should be a slower movement speed plus like half the amount of damage bleed does
Greed S> 286 Bill's Hat 2016 年 6 月 8 日 上午 1:02 
Meter* and yeah they are 2 different ideas, first one ends at cow mangler
WaspBot75 2016 年 6 月 8 日 上午 10:33 
can be charged by doing damage
when fully charged using the mouse 3 unleash a shock explosion
-just 3 bullets in the clip
LittleBigB 2016 年 6 月 8 日 下午 4:40 
While active: -25% damage taken by sentries
+75% damage against buildings (7/pellet)
+30% pellets per shot (13 pellets/shot)

-35% damage (2-7 damage/pellet depending on range)
-30% reload rate (.99 on first +.728 for envery shot after. .99 sec - 4.63 sec)
76561198300484412 2016 年 6 月 8 日 下午 4:46 
The more damage you do the more damage you cause
Has a speed charge every 5 kills (whether it is a enemy or building)
-two bullets per clip
-movement speed is slower (since the gun is literally made out of metal)
Beemaster 2016 年 6 月 8 日 下午 4:57 
Here is another stat you could add:Makes the target move slower for 5 seconds and when the target is slower does -25% damage.
= Uber the Sylveon ツ = 2016 年 6 月 8 日 下午 5:36 
My idea:
On hit: causes disorientation
On kill: get a speed boost
20% damage penalty
20% slower holster speed
A blitzy run-and-gun guerrilla scattergun that DOESN'T have a smaller clip size!
Beemaster 2016 年 6 月 8 日 下午 5:49 
If i could add to that i would add for 2 seconds the target is colorblind
Lord Kaname 2016 年 6 月 8 日 下午 6:04 
引用自 =UBER=
My idea:
On hit: causes disorientation
On kill: get a speed boost
20% damage penalty
20% slower holster speed
A blitzy run-and-gun guerrilla scattergun that DOESN'T have a smaller clip size!

Who's disoriented? The user of the weapon or the one being shot at?
Overcast Raven 2016 年 6 月 8 日 下午 6:45 
how about with the power bar charge it with building damage?
< >
正在显示第 1 - 15 条,共 204 条留言
每页显示数: 1530 50