Garry's Mod

Garry's Mod

Slasher
Press K 2016년 12월 7일 오후 9시 44분
This gamemode is short on maps.
I'd like to make maps for Slasher, I'm sure many others do to. Would I need some components specific for the gamemode?
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Krotter  [개발자] 2016년 12월 8일 오전 6시 32분 
There aren't specific things.
The hiders spawn on the info_player_start entity and the slasher spawns on the info_player_deathmatch entity.

If you want to make objects to hide in (e.g. closets), you place a prop and name it something like hr_hide_REPLACEME, place an info_target in front of it named hr_hide_REPLACEME_outpos and place another info_target inside it named hr_hide_REPLACEME_inpos. Make sure that none of these use the same name. You might also want to place a brush using the tools/toolsblack texture inside the prop if it's not hollow.

And the elevator is completely made in Hammer Editor.

I uploaded a .vmf here[www.dropbox.com] for examples.
Krotter 님이 마지막으로 수정; 2016년 12월 8일 오전 6시 36분
Press K 2016년 12월 8일 오전 9시 29분 
lil'Chinese 님이 먼저 게시:
There aren't specific things.
The hiders spawn on the info_player_start entity and the slasher spawns on the info_player_deathmatch entity.

If you want to make objects to hide in (e.g. closets), you place a prop and name it something like hr_hide_REPLACEME, place an info_target in front of it named hr_hide_REPLACEME_outpos and place another info_target inside it named hr_hide_REPLACEME_inpos. Make sure that none of these use the same name. You might also want to place a brush using the tools/toolsblack texture inside the prop if it's not hollow.

And the elevator is completely made in Hammer Editor.

I uploaded a .vmf here[www.dropbox.com] for examples.
Thanks, I love you. I've been making hideable closets too where you have to manaully open it up with destructable doors, but this works too. If it is not too much to ask, a video tutorial would be swell. I'll make one if need be once I figure out the (your) closets. Once again, thank you.
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